Preparations for Gen Con have been underway for weeks (months!?), but here is a first look at what we’re planning for the game room this year. Continue reading The Darkness Arrives: Making it a Convention One-Shot
There are many fates worse than death that you might suffer in the Underworld if you are incautious, but perhaps the very worst of them is to end up in a drow slave camp. Holoth’s camp is known and feared for hundreds of miles around the city, and with the dark elves now taking captives from the surface, rumors of the terrible existence one can expect if captured are spreading rapidly.
Rise of the Drow is more popular than ever, and our Discord server activity shows it! With all that is on the horizon in 2023, we wanted to make sure we’re giving RotD fans the spotlight they deserve! In this community showcase we’ve collected the best fan contributions to the Rise of the Drow mega campaign.
Our second-most requested section of Rise of the Drow for more detail is the first half of the final chapter of the prologue: Adrik’s Folly. After the harrowing trek through the Dark Wood, the party is finally assuming some control over their fate as they discover the drow stronghold and decide how best to free the Rybalkan prisoners. This vast castle is almost 115,000 square feet over several floors with a LOT to take into account when running this adventure. Here, then, are some Rise of the Drow GM tips and reminders for running Adrik’s Folly.
To help you plan out your campaign and provide ongoing support for Rise of the Drow: Collector’s Edition, we’ve created this outline and flowchart. It presents ways to navigate through the Rise of the Drow prologue (included in the collector’s edition) and the alternate prologue, the Stoneholme Trilogy.
This flowchart will put the intended outline of the adventure’s campaign arc into perspective. It is also a concise bit of GM advice for running Rise of the Drow that helps track experience “gaps” inherent to a sandbox campaign. Note: This post contains spoilers, if you are a player you’ll want to stop reading here and instead send this post to your GM!
Continue reading From Script to Sandbox: A Rise of the Drow Outline
There is a long tradition in fantasy roleplaying of drow equipment being destroyed or rendered useless upon exposure to sunlight. Rise of the Drow: Collector’s Edition hints at this tradition with some equipment found in Tolgorith Tower, but throughout the prologue—which takes place on the surface, albeit mostly under an eclipse— the equipment the drow use is presumed to be of drow make, yet no discussion is given on the usefulness of those items should they find their way into the hands of the player characters. Here, then, is an optional bit of world-building the GM can include regarding drow-crafted arms and armor. These rules are kept intentionally vague to serve for any roleplaying game, as well as to allow the GM flexibility in implementing them. Continue reading Rise of the Drow: Disintegrating Drow Equipment