Dense, moss-strewn forests cover the lands of the Vikmordere Valley. Ever-present mists form thick clouds in the forest canopy. Shelf ice on Serpent Lake takes on the form of arched waves against the shore in the winter months. Winds from the Adövyc Mountains, even in the warm summer months, are a chill reminder of the glaciers in the high peaks and the terrible jötunn who dwell there.
Surrounded on all sides by the mighty Klavek Kingdom, the Vikmordere Valley has remained the sovereign home of the Vikmordere for countless generations. Despite the presence of a Vikmordere village or stronghold on nearly every isle and at every river mouth, the Vikmordere Valley is an untamed place, with settlements divided by leagues of frigid water and misty forests.
Ancient fir, hemlock, darkwood, tranteum, and spruce trees climb the mountain sides beyond the snowline. In the lowlands, cold springs feed idyllic streams and rivers. There is no end to the game trails from fox, sable, hare, wolf, boar, hart, and more. All the vast forests of the Vikmordere Valley are unspoilt by human progress. The mists that cover the valley hint at the dangers and discoveries one might find within.
When the long war for control of Rybalka was at last won, most of the might of the Klavek military returned home, there to wait and train for the next campaign. When the King put out a call for settlers to the new frontier, many of those same soldiers answered, returning to face the untamed wilderness in the name of the empire. Discharged from their military duty, these soldiers would soon form the Black Bear Company, a mercenary outfit with a storied reputation.
The Baevonian Mountain range is marked by hill forts, castles, and mountain gate fortresses that enforce borders and laws of the Baevonian people. Baevonian Law allows the region to deal in treaties and skirmishes, rather than survivorship and open war. But for some, the law is oppressive, be it through resource rights, commerce licensing, or travel restrictions. Trella’s Trovers are Baevonians who live at the fringe of Baevonian culture, a semi-organized group of opportunists, tomb raiders, vagabonds, and traders. The descendants of failed or declining Baevonian hill fort tribes, the trovers are wild-eyed warriors, cunning dealmakers, and above all, survivors who rely on no one but themselves.
Water takes many forms; so too do the powers granted to clerics of this domain. A cleric devoted to a god with dominion over water can call to hand the force of a rushing river current, summon the relentless, crashing power of the tides, and soothe fresh wounds. Many different deities grant the powers of the water domain to their followers: gods of the sea, gods of the rain and snow, and gods of rivers, lakes, and streams.
Mother May’al is a high priest of Vasi. Once 92 in number, she is the last known high priest of Vasi remaining in Aventyr. She is an ancient being, nearly godlike herself, infused with the essence ofthe water goddess. For over one-thousand years she has served Vasi to bring the balance of water to the world, though her oath of non-interreference prevents her from directly influencing world events.Continue reading Mother May’al, High Priest of Vasi