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Quagmire in the Clepsydra

The genesis of Quagmire in the Clepsydra is inextricably entwined with the core concept of Rultmoork, its leitmotif, if you will: Duality. In this module, the players get to take on the roles of individuals that are directly opposed to the agenda of (most) player characters that will take on Rultmoork, namely that of cultists of the Church of Still Waters, and at the same time, reward particularly thorough adventurers exploring the wondrous environments of Rultmoork.

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The Castles of Baevonia: Balance is in the Order of Things

The mountainous homeland of the Baevonian people, Baevonia is not merely a fortress city; it is an ideal given form, living proof that order is what carved the world, and order will restore it. “For Baevonia!” is the warcry, even for those beknighted clans deep in the Savathar Mountains who have only dreamt of one day seeing the Castle City. So tied are the people to their cause, so often do they speak of their mission, that travelers have come to know the peaks and valleys near the Castle City as the “Baevonian Mountains.” Continue reading The Castles of Baevonia: Balance is in the Order of Things

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The Tribes of Chonia: Order is in the Balance of Things

Chonians make camp.

Beneath the vast grasslands stretching away from Lake Chonia is a hive of underground rivers and aquifers that once fed the Grekian Sea upon which Old Grekia was built, known now to the Chonians as the Great Sea Beneath the Grass. When these hidden springs are all discovered and opened, the Chonians believe their combined flow will flood the arid savannah and rebirth the Great Sea, restoring life across the continent.

The Chonian tribes roam from Lake Chonia beyond the Stygian Weald into the savanna east of the mountains and into the riverlands of Pradjna. Each tribe lives in balance with a zevra herd. The herd and the Chonians travel as one, remaining in one place only long enough to draw forth an oasis from the Great Grass Sea. Once life is restored in a small region, the tribe moves on to leave nature to pursue its cycle.

An oasis on the open plains is a welcome sight for all life: flamingos, antelope, mudfrogs, legions of insects and the myriad critters to prey upon them. It is for the larger predators that it becomes safter to urge the zevra herd onto the arid steppe, away from the new oasis, before life erupts in the region. As the herd travels the Great Grass Sea, the zevra’s sensitive hooves feel for the next oasis beneath the grass dunes. Along the way, the Chonians survey the stars to better mark their path and improve their maps. When at last the zevra dance, the tribe knows to begin anew the task of encouraging an oasis. Continue reading The Tribes of Chonia: Order is in the Balance of Things

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War for Old Grekia: K’Tarik Sanctuary

A Chonian settlement in the contested foothills of Baevonia, K’Tarik is a sacred place, not only for the nearby cold mountain spring, but there is also a Grekian temple here. The locals are less welcoming of travelers to K’Tarik than elsewhere in Chonia, owing to the regular incursions from Baevonian war parties.

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War for Old Grekia: Ruins of Wo’Mataja


A likely place to seek shelter from dust storms common in the foothills of the Savathar Mountains, Wo’Mataja was once a Chonian settlement, now in ruins, that west-bound travelers on the Lymph Road could stumble across instead of arriving at Isav’s Gate. Only if they take the time to explore the ruins can anyone learn why Wo’Mataja is no more. Continue reading War for Old Grekia: Ruins of Wo’Mataja