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Fantasy Grounds

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    5E C03: Sufferhorn Castle (Fantasy Grounds)

    $6.99

    FOR FANTASY GROUNDS VIRTUAL TABLETOP

    A 5th Edition compatible adventure for four PCs of Levels 2-3

    Mosshammer Castle has been seized by Sufferhorn orcs!  The former occupants of the castle are missing, most likely slain by the orcs during the violent attack.  Could the movement of the orcs into human territory herald a coming orc horde and the surging tides of war?  If the castle is not reclaimed the nearby towns and villages could be overrun when orc reinforcements arrive.  The PCs are called upon to retake the castle, now dubbed “Sufferhorn Castle” by the occupying orcs.  The mission will not be easy; the PCs must storm a castle, figure out how to get inside, and slay the leader of the Sufferhorn Orcs, the dreaded Dolaken Boarhut.

    Also included in “Sufferhorn Castle”:

    • Cartography by 3x ENnie award winner Todd Gamble and Jonathan Nelson
    • Sufferhorn Orc lore by Scott Ackerland
    • New Magical Item: Book of Striking Good Looks
    • New Monster: Mosshammer Skeletal Soldiers
    • Three New Traps by Rory Toma of Trap-a-day
    • Two bonus short side quests including a treasure map

  • AAW_FG_PFRPG_MISC_SNOWWHITE

    Snow White (Fantasy Grounds)

    5 out of 5
    $34.99 $29.99

    FOR USE IN FANTASY GROUNDS VIRTUAL TABLETOP

    Looking for the hardback book? Get it in print here!

    Snow White is an adventurous fairy tale compatible with Dungeons & Dragons 3.5 and the Pathfinder Roleplaying Game, designed for four to six 6th-8th level characters.

    This is the completely rewritten and gorgeous epic of the 5-star award-winning adventure produced thanks to our Kickstarter backers! 

    Pick up the player’s guide Fin Starling’s Guide to Morsain here!

    AAW-Ennies-Nominee-2016_Product-of-the-Year AAW-Ennies-Nominee-2016_Best-Writing AAW-Ennies-Nominee-2016_Best-Electronic-Book AAW-Ennies-Nominee-2016_Best-Cartography AAW-Indie-Groundbreaker-Nominee

    Love is firmly in the northern air of the Klavek Kingdom, as what started as a marriage of political practicality has turned into the real thing. The Prince of the mighty Klavek Kingdom has met the true love of his life, Lumi Valtatytar, daughter of Lord Herttua Valta of Morsain. Lumi is loved by everyone for her intelligence, kindness, and not least, for her grace and beauty (which are beyond compare).

    But the path of true love rarely runs smoothly; the PCs, initially there to help at the wedding, find themselves involved with assassination attempts, political intrigue, dastardly machinations, insurgents, and even murder! At every turn, someone or something seems determined to stop the party from getting Lumi to the church on time. Who is behind all these devious mischief and can they be caught? There’s plenty for the PCs to reflect on as they make every effort to ensure the marriage of the year goes ahead, while fighting to clear their names at the same time.

    Suddenly and without warning, Lumi disappears; the party is responsible for tracking her down and returning her safely to Castle Morsain. Their quest won’t be easy as they must first enter the dreaded Haunted Forest and deal with the seven short folk responsible for Lumi’s abduction.

    During their journey the PCs must evade a bottomless pit ravenously following them through the woods, explore the fabled Feyglade, and escape a forest maze and its minotaur guardian. Then the party will come face-to-face with the short folk and a wizened crone before rescuing Lumi and returning to Morsain, where they find themselves under attack as someone tries to prevent them from getting back to the castle.

    Snow White spans nearly 250 pages and includes:

    • Multiple paths to reach each stage of the story
    • Detailed cartography mapping of a full-scale castle
    • A new multi-stage poison, “Assassin Vine Cocktail”
    • Rules for running a high speed chase on horseback through a forest
    • The Alchemist’s Journal, detailing the various flora & fauna in the Haunted Forest
    • New creatures, including the Twisted Treant, Bottomless Pit and Gravewrap
    • Fairy tale-themed traps, such as the Binding Rocking Chair
    • New magic items, including the amulet of sleep, bed of alertnessand orb of misleading
    • Multiple possible endings to the tale, depending upon the players’ actions throughout the adventure
    • Game mechanics for falling in love—the heart rules the head!
    • Gorgeous maps by Tommi Salama
    • And of course, all those essential fairy tale elements; a beautiful heroine, a prince, a queen, a magic mirror, and a hidden cabin in a haunted forest

     

    ~Awards & Reviews~

    WORDS REGARDING THE ORIGINAL 2014 RELEASE OF SNOW WHITE:

    Top Ten Roleplaying Game Product of 2014 (Award)
    –Pathways Magazine

    “ – Snow-White is a tour de force through the realm of folk-lore’s ballrooms and dark forests – a diverse, challenging quest breathing both the spirit of the classic fairy-tale and more authenticity than ‘Grimm’ and ‘Once Upon a Time’ combined, while at the same time adapting its source-material to the medium of role-playing games in a masterful, true and most importantly, extremely fun manner.”
    –ENDZEITGEIST, Paizo.com

    ” – A true joy and delight, mixing a little whimsy and a touch of classic fairy stories into well-resourced fantasy adventuring.”
    –Megan Robertson, RPG Resource

    Snow White (original 2010 version) by Adventureaweek.com
    Why its good: A lot gets said about Rise of the Drow but to me Adventureaweek.com at its best is the Snow White adventure. Solid writing, new twists on a very Grimm fairy tale, cartography by Todd Gamble, it’s great stuff. Buy this: if you like Gothic fairy tales, and don’t want to tell your players you’re doing it.
    –Steve Russell, Rite Publishing (Rest In Peace)

    Snow White continues to score solid reviews on Paizo.com, Drivethrurpg.com, and Adventureaweek.com.

     


  • AAW_FG_5E_A_05

    (5E) A05: Winterflower (Fantasy Grounds)

    $6.99

    FOR FANTASY GROUNDS VIRTUAL TABLETOP

    A 5th Edition compatible adventure for four to six PCs of Levels 4-5

    The annual Winterflower Festival & Dance is just around the corner! What originally started as a festival to honor the rare Winterflower has grown into an annual gathering for families, soldiers, and hunters to eat, drink, and dance the night away.

    The festival is named after the rarest flower in the world. It thrives in a cold mountainous region and has a reputation for growing on sheer mountain peaks and cliffs. It is the only flower known to grow through layers of snow in order to reach the sunlight. When carefully transplanted near the village the Winterflower is considered a blessing which protects the village from harm.

    It is customary for the men of the village to ask the women to the dance by presenting them with rare, difficult to obtain gifts. A woman will usually select from the men based on the rarity of the gift with which she was presented.

    This year, a beautiful maiden by the name of Gwendolyn has come of age and many men vie for her attention. Three such men are Nicoli Vrodle, Alem Dulgra, and Vladimir Pelchonal- all of which are willing to go to great lengths to attend the Winterflower Festival & Dance with the maiden Gwendolyn on their arm.

    Each of the three men hire the PCs to retrieve the rarest gifts in the land.

    The catch? The Winterflower Festival starts in just 5 days so the PCs must hurry!

    Also included in “Winterflower”:

    • Maps and Illustrations by 3x ENnie Award winner Todd Gamble
    • Optional story arc transitioning from A04 into A05 depending upon the PCs actions in the previous adventure.
    • Three main quests, of which the PCs may choose to take only one or all three if they so wish. Adventure conclusion varies greatly depending on the PCs choices and actions.
    • New Trap: Stone Walk
    • New Puzzle: Entrance to the Dwarf Realm
    • New Map: Old Rybalkan Shipwreck
    • Illustration: Winterflower and the Solitary Giant
    • New Monster: Snow Roc

  • aaw_fg_5e_b_02

    (5E) B02: Happiness in Slavery (Fantasy Grounds)

    $6.99

    FOR FANTASY GROUNDS VIRTUAL TABLETOP

    A 5th Edition compatible adventure for six to eight PCs of levels 4-6

    The PCs are just bedding down for the night when the village is attacked by raiders. What at first appear to be simple bandits turns out to be more frightening when they discover the ‘raiders’ are not mere brigands, but foul Orcs. Worse, they have taken captives. With the help of several locals, the PCs must chase down these Orcs in an attempt to return the villagers.

    The PCs chase the Orcs all the way back to their village. Unfortunately the rescue mission turns into a call for aid, as the PCs discover the Orcs are in as much need as their captives. While under no obligation to do so, the PCs find themselves assisting new (and unlikely) allies.

    Also included in “Happiness in Slavery”:

    • A new form of lake boat
    • 4 new Traps
    • A new island and village to explore!
    • A new first in cartography! Award winning cartographer Todd Gamble combines his top notch model scenery crafting skills with hand drawn cartography resulting in one of the most beautiful maps he has ever produced.
    • Multiple ways to complete the primary quest and an optional ending

     


  • AAW_C01_FG_PF

    C01: Alagoran’s Gem (Fantasy Grounds)

    $6.99

    FOR USE WITH FANTASY GROUNDS VIRTUAL TABLETOP

    A Pathfinder RPG compatible classic style adventure for four to six PCs of levels 3-5

    The first adventure in Adventureaweek.com’s Classic Series remembering Gary Gygax, Dave Arneson, David C. Sutherland III, and the origins of the Dungeons & Dragons game.  C1 is an extremely challenging, traditional dungeon crawl crafted in the style of old school D&D adventure modules.  Make sure your players roll up extra characters, they’re going to need ‘em!

    Brave a dungeon filled with ferocious monsters and deadly traps in an attempt to retrieve Alagoran’s Gem, a fabled gem coveted by lords and kings the world over.

    Will your PCs conquer the dungeon and emerge with the rare gem, or meet their end inside, never to be heard from again?

    Also included in “Alagoran’s Gem”:

    • A challenging dungeon inspired by some of the most classic and famous D&D adventures
    • Numerous and varied adventure hooks provided to introduce your PCs to the adventure
    • Suitable for use in any campaign setting
    • Loads of dangerous new traps where wit overcomes all
    • Intriguing puzzles to engage gaming groups
    • A valuable gem of historic significance and a perfect hook to new adventures
    • Consistant 5-star reviews including EZG’s seal of approval

    “I honestly didn’t expect much from this module, seeing how often “old-school” is used as a synonym for “nothing new/creative” here – that’s not the case here. Yes, the story is simplistic, there is not a grand mini-game or some other twist – but know what? The design-philosophy, much like in the excellent modules by Frog God Games oozes this sense of antiquity, of looming danger and death, of unpredictability and the NEED, not the option, to use your brain in order to survive. This is not dungeoneering for people who cry when their character dies. This a module that oozes old-school flair, that evokes a sense of accomplishment when completed and, while it is a harsh mistress, remains a fair sojourn – this is no meat-grinder, it is a hard, challenging module. Not Rappan Athuk-level hard, mind you, but hard. And boy do I like it for that – the use of hazards, traps (that are not disabled via 1 roll) and enemies make this not only a blast from the past that evokes nostalgia via its themes and design, it also makes this module a stellar first offering for the C-series. I’m completely and fully recommending this very cheap module and look forward to seeing how the rest of the C-line will hold up to my scrutiny. If what I’ve written here even remotely intrigues you and if you’re looking for a well-written dungeon-exploration – here you go. My final verdict? 5 stars, endzeitgeist seal of approval.”

    -ENDZEITGEIST


  • AAW_C01_FG_5E

    5E C01: Alagoran’s Gem (Fantasy Grounds)

    5 out of 5
    $6.99

    FOR USE WITH FANTASY GROUNDS VIRTUAL TABLETOP

    A 5th Edition classic style adventure for four to six PCs of levels 3-5

    The first adventure in Adventureaweek.com’s Classic Series remembering Gary Gygax, Dave Arneson, David C. Sutherland III, and the origins of the Dungeons & Dragons game.  C1 is an extremely challenging, traditional dungeon crawl crafted in the style of old school D&D adventure modules.  Make sure your players roll up extra characters, they’re going to need ‘em!

    Brave a dungeon filled with ferocious monsters and deadly traps in an attempt to retrieve Alagoran’s Gem, a fabled gem coveted by lords and kings the world over.

    Will your PCs conquer the dungeon and emerge with the rare gem, or meet their end inside, never to be heard from again?

    Also included in “Alagoran’s Gem”:

    • A challenging dungeon inspired by some of the most classic and famous D&D adventures
    • Numerous and varied adventure hooks provided to introduce your PCs to the adventure
    • Suitable for use in any campaign setting
    • Loads of dangerous new traps where wit overcomes all
    • Intriguing puzzles to engage gaming groups
    • A valuable gem of historic significance and a perfect hook to new adventures
    • Consistant 5-star reviews including EZG’s seal of approval

    “I honestly didn’t expect much from this module, seeing how often “old-school” is used as a synonym for “nothing new/creative” here – that’s not the case here. Yes, the story is simplistic, there is not a grand mini-game or some other twist – but know what? The design-philosophy, much like in the excellent modules by Frog God Games oozes this sense of antiquity, of looming danger and death, of unpredictability and the NEED, not the option, to use your brain in order to survive. This is not dungeoneering for people who cry when their character dies. This a module that oozes old-school flair, that evokes a sense of accomplishment when completed and, while it is a harsh mistress, remains a fair sojourn – this is no meat-grinder, it is a hard, challenging module. Not Rappan Athuk-level hard, mind you, but hard. And boy do I like it for that – the use of hazards, traps (that are not disabled via 1 roll) and enemies make this not only a blast from the past that evokes nostalgia via its themes and design, it also makes this module a stellar first offering for the C-series. I’m completely and fully recommending this very cheap module and look forward to seeing how the rest of the C-line will hold up to my scrutiny. If what I’ve written here even remotely intrigues you and if you’re looking for a well-written dungeon-exploration – here you go. My final verdict? 5 stars, endzeitgeist seal of approval.”

    -ENDZEITGEIST


  • FG-AP-SH2-SCREEN1

    5E Shattered Heart Adventure Path #2 – The Temple of Jewels and Mirrors (Fantasy Grounds)

    $9.99

    THIS IS A FANTASY GROUNDS VIRTUAL TABLETOP DOWNLOAD

    Winner of the Pathmaster adventure writing contest Michael Allen brings us the long awaited Shattered Heart Adventure Path.

     

    A tale of power and corruption for four to five level 7 player characters. 

    Carlyetta Wesleigh once again seeks the PCs’ help to restore the earth temple of the Great Mother, which stands as testament to the ancient bond between the halflings and dwoerg of Picollo.

    The last temple of the goddess to be abandoned during the Hoyrall Wars, the Temple of Jewels and Mirrors, has been sealed for hundreds of years. From the nearby dwoerg city of Stoneroot a team of brave companions sets forth to prepare the site for sanctification by the priests of the newly-revived Devotees of the Four Hearts. Ignorance, deception, and the resurgence of a threat long thought eliminated from the shores of Picollo combine to frustrate the efforts of the intrepid band.

    Also Included in this Adventure: 

    • Richly detailed relationships with recurring NPCs.
    • Five new monsters, the Zagnatti: a race spawned from the mind of an alien god.
    • A method to track the PCs’ influence on the future development of Picollan society.
    • Notes on scaling for parties of 6 or more.

  • SH2FG_PF

    Shattered Heart Adventure Path #2 – The Temple of Jewels and Mirrors (Fantasy Grounds)

    $9.99

    THIS IS A FANTASY GROUNDS VIRTUAL TABLETOP DOWNLOAD

    Winner of the Pathmaster adventure writing contest Michael Allen brings us the long awaited Shattered Heart Adventure Path.

     

    A tale of power and corruption for four to five level 7 player characters. 

    Carlyetta Wesleigh once again seeks the PCs’ help to restore the earth temple of the Great Mother, which stands as testament to the ancient bond between the halflings and dwoerg of Picollo.

    The last temple of the goddess to be abandoned during the Hoyrall Wars, the Temple of Jewels and Mirrors, has been sealed for hundreds of years. From the nearby dwoerg city of Stoneroot a team of brave companions sets forth to prepare the site for sanctification by the priests of the newly-revived Devotees of the Four Hearts. Ignorance, deception, and the resurgence of a threat long thought eliminated from the shores of Picollo combine to frustrate the efforts of the intrepid band.

    Also Included in this Adventure: 

    • Richly detailed relationships with recurring NPCs.
    • Five new monsters, the Zagnatti: a race spawned from the mind of an alien god.
    • A method to track the PCs’ influence on the future development of Picollan society.
    • Notes on scaling for parties of 6 or more.

  • SH1FG_PF

    Shattered Heart Adventure Path #1 – The Ties that Bind (Fantasy Grounds)

    $9.99 $8.99

    THIS IS A FANTASY GROUNDS VIRTUAL TABLETOP DOWNLOAD

    Winner of the Pathmaster adventure writing contest Michael Allen brings us the first installment of the long awaited Shattered Heart Adventure Path: The Ties that Bind.

     

    A genesis of fellowship for four to five 6th level player characters.

    Still reeling from the twin disasters of the Great Schism and the Hoyrall Wars, the halfings of Picollo are a people cast adrift from ancient traditions. A cleric of the Great Mother strives to restore four great holy sites to the goddess, and in doing so restore the bedrock of halfling society.

    The PCs leave the snow-swept plains of the Klavek Kingdom for the warm shores of distant Picollo to restore the first of these great temples, being among the very few permitted to access to the closed-off island. Bigotry, bribery, deal-making, and self-interest prove just as challenging to overcome as flesh and blood obstacles. Sea monsters, raiders’ and ancient traps at mystical sites all test the PCs’ skill before they slip under the waves to confront the corruption at the heart of the water temple of the Great Mother.

    Also Included in this Adventure:

    • Richly detailed relationships with recurring NPCs.
    • Politics, mystery and skill challenges to test the players’ (and PCs’) versatility.
    • A method to track the PC’s influence on the future development of Picollan society.
    • A new minor artifact and an ancient magical boon.
    • Notes on scaling for parties of 6 or more.
    • Maps by 5e cartographer Jared Blando.