The mountainous homeland of the Baevonian people, Baevonia is not merely a fortress city; it is an ideal given form, living proof that order is what carved the world, and order will restore it. “For Baevonia!” is the warcry, even for those beknighted clans deep in the Savathar Mountains who have only dreamt of one day seeing the Castle City. So tied are the people to their cause, so often do they speak of their mission, that travelers have come to know the peaks and valleys near the Castle City as the “Baevonian Mountains.” Continue reading The Castles of Baevonia: Balance is in the Order of Things
War for Old Grekia: Baevonian War Camp
How the War for Old Grekia ends is decided here, at this Baevonian War Camp poised to take control of K’Tarik Sanctuary and massacre the Chonians living there.
War for Old Grekia: K’Tarik Sanctuary
A Chonian settlement in the contested foothills of Baevonia, K’Tarik is a sacred place, not only for the nearby cold mountain spring, but there is also a Grekian temple here. The locals are less welcoming of travelers to K’Tarik than elsewhere in Chonia, owing to the regular incursions from Baevonian war parties.
Disputed Territories: Old Grekia
From the Savathar Mountains in the north through the K’naghi Savanah and south to the Scorched Lands is a vast swath of dry hills, arid mountains, and rolling grasslands peopled by an equally wide variety of cultures. Cartographers love borders, and these many and varied places are routinely grouped into one colossal region known as the Disputed Territories. Much of this region’s history is bound to eternal competition for resources, particularly water. Nowhere is this history more apparent than at Lake Chonia, just north of the Baevonia Mountains, in a region scholars know as Old Grekia. Continue reading Disputed Territories: Old Grekia
Trella’s Trovers, the Free People of Baevonia
The Baevonian Mountain range is marked by hill forts, castles, and mountain gate fortresses that enforce borders and laws of the Baevonian people. Baevonian Law allows the region to deal in treaties and skirmishes, rather than survivorship and open war. But for some, the law is oppressive, be it through resource rights, commerce licensing, or travel restrictions. Trella’s Trovers are Baevonians who live at the fringe of Baevonian culture, a semi-organized group of opportunists, tomb raiders, vagabonds, and traders. The descendants of failed or declining Baevonian hill fort tribes, the trovers are wild-eyed warriors, cunning dealmakers, and above all, survivors who rely on no one but themselves.
Continue reading Trella’s Trovers, the Free People of Baevonia
An Aventyr Adventure location for characters of any level.
Long ago, Vasi, the water goddess was blessed with a divine gift, born of Grekian ingenuity and Vasian faith. Built by her fervent followers, a world-clock running solely on water, ran for generations. Four wells, each holding a gate to the Elemental Plane of Water, fed the clock and kept the gears turning, that is until the temple was attacked in a Chonian-Baevonian conflict. The priests, in an effort to safeguard the temple from attackers, closed the gates, causing the clock to grind to a stop. Continue reading Vasi’s Waterclock