Tag Archives | Aventyr Adventures

Ogre Canyon

Ogre-blog

A short scenario for four to six characters of levels 2-3, 4-5, or 6-7   The Gukvig tribe, a family of four ogres, are always struggling to keep themselves fed. The once plentiful appropriately-named Ogre Canyon has become more of a death trap as of late. “Bad Chonian come to live on hill. Eat all good food! Now, we […]

Ruins of Wo’Mataja

Chonian-Ruins-blog

An Aventyr Adventure for 4-6 characters of levels 2-3 Wo’Mataja was once a flourishing Chonian village in the foothills of the Baevonian Mountains but was destroyed and subsequently abandoned many years ago. No one knows the initial cause of the destruction but it is surmised that either orc hordes or Baevoninan troops from the mountains laid waste to […]

Aventyr Adventures, a free blog-series for 5E

Former-Chonia-Map-blog

AAW Games announces Aventyr Adventures, a free blog-series for 5E on Adventureaweek.com Aventyr Adventures is a new, system-agnostic series (with D&D 5e compatible content) designed for both players and GMs. These blog entries are 100% free to use along with existing Aventyr Campaign Setting content. Explore Aventyr Adventures and discover an exciting world where nature […]

Lake Chonia & Grekian Ruins 

Lake-Chonia-Grekian-Ruins-blog

An adventure location based in the Aventyr campaign setting but usable in any game system or setting. Lake Chonia, in Aventyr, was once the site of a Grekia, a thriving, desert metropolis populated by great artisans and architects, poets and linguists, mages and sages, mathematicians and theologians.   One day, a great rain came to the desert, a rain […]

AAW Games / TPK3D partner to create animated maps

tpk3d-blog

AAW Games announces a partnership with animated map creator TPK3D AAW Games is pleased to announce a partnership with TPK3D.com, creator of animated maps, cutscenes, and VR content. Those frequenting the new Aventyr Adventures blog-series on Adventureaweek.com will enjoy top-down maps and static scenes created by TPK3D. Animated versions of these maps and scenes are […]