Douglas Niles, Stephen Yeardley, Thilo Graf

Survivalist’s Guide to Spelunking

PDF, Hardcover, Foundry VTT, Fantasy Grounds
(1 customer review)

Explore the Underworld with New York Times Best-Selling author Douglas Niles. New tools, tables, and rules for 5E.

$19.00$39.00

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Description

The Definitive Guide to Underworld Survival! 

This tome contains the collected wisdom of legendary dwarven delver Dugmore Dumple. Dugmore takes you through crystalline caverns, fungal jungles and maze-like passages of his home beneath the surface, even skirting the upper regions of Hel itself. 

Survival in the Underworld is no mean feat, but this massive tome contains all you need to exist and endure, nay, prosper in and profit from the lightless realms below. Dugmore’s sage advice, carefully balanced by seasoned traveler and guide Fin Starling, provides all the tools you require to enhance your experience while exploring the fabled caverns and tunnels below the surface.   

This book includes an array of modular tools and rules to customize your games. 

  • A comprehensive taxonomy of cave types 
  • Expanded climbing tools and rules  Advice for designing, mapping, and running 3-D environments 
  • Modular rules for momentum and chases 
  • Rules for mining minerals and exotic ores 
  • Streamlined rules for tracking supplies  
  • Foraging and hunting rules  
  • Detailed segmented spellcasting and combat maneuvers 
  • Rules to make tactical combat puzzles 
  • Highly modular hazard generators 
  • Comprehensive notes on light and darkness 
  • A breath-engine for exploration of flooded caverns or spore-choked jungles 
  • Rules for hypothermia, hyperthermia, and more exotic afflictions like Shroomitis 
  • The lethal hazards of elemental border regions 
  • A glimpse at the lightless abyss and the upper regions of Hel 

Plus, all the tables and tools you need to run an underground exploration campaign. 

 

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PDF, Hardcover+PDF, Foundry VTT, Fantasy Grounds

1 review for Survivalist’s Guide to Spelunking

  1. Joe

    I love this book! It has that old 1st edition feel with 5th edition rules. The art is fantastic and the content is better. There is something for everyone in here for sure. My personal favorites are the rules for survival (hunting/foraging), the rules for momentum which is a fun way to get fast past exciting encounters, and the rules on darkness and light which is something I find I want in all my games but seems especially useful in an underworld setting. Though this book is focused on exploring the underworld, I can see using many parts of it in all of my games. Also TABLES! SO MANY TABLES! I do love a good table.

  2. Jonathan G. Nelson (store manager)

    Thank you for the kind words, Joe! The authors are sure to be pleased to read how happy you are.

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