FOR USE WITH FANTASY GROUNDS VIRTUAL TABLETOP
A 5th Edition classic style adventure for four to six PCs of levels 3-5
The first adventure in Adventureaweek.com’s Classic Series remembering Gary Gygax, Dave Arneson, David C. Sutherland III, and the origins of the Dungeons & Dragons game. C1 is an extremely challenging, traditional dungeon crawl crafted in the style of old school D&D adventure modules. Make sure your players roll up extra characters, they’re going to need ‘em!
Brave a dungeon filled with ferocious monsters and deadly traps in an attempt to retrieve Alagoran’s Gem, a fabled gem coveted by lords and kings the world over.
Will your PCs conquer the dungeon and emerge with the rare gem, or meet their end inside, never to be heard from again?
Also included in “Alagoran’s Gem”:
“I honestly didn’t expect much from this module, seeing how often “old-school” is used as a synonym for “nothing new/creative” here – that’s not the case here. Yes, the story is simplistic, there is not a grand mini-game or some other twist – but know what? The design-philosophy, much like in the excellent modules by Frog God Games oozes this sense of antiquity, of looming danger and death, of unpredictability and the NEED, not the option, to use your brain in order to survive. This is not dungeoneering for people who cry when their character dies. This a module that oozes old-school flair, that evokes a sense of accomplishment when completed and, while it is a harsh mistress, remains a fair sojourn – this is no meat-grinder, it is a hard, challenging module. Not Rappan Athuk-level hard, mind you, but hard. And boy do I like it for that – the use of hazards, traps (that are not disabled via 1 roll) and enemies make this not only a blast from the past that evokes nostalgia via its themes and design, it also makes this module a stellar first offering for the C-series. I’m completely and fully recommending this very cheap module and look forward to seeing how the rest of the C-line will hold up to my scrutiny. If what I’ve written here even remotely intrigues you and if you’re looking for a well-written dungeon-exploration – here you go. My final verdict? 5 stars, endzeitgeist seal of approval.”
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3, 4, 5
Jonathan G. Nelson
Ok, so this is an in-process review. I had our group of four players roll up new fourth-level characters. They have made it about 1/5 of the way through the dungeon after their first session. Let me echo the warnings you’ve seen on how challenging this is! No death’s yet, but that is due to some pretty fortunate saving throws. There were some awesome role-playing moments already with dripping green slime and characters almost diving into a pool of water to get the slime off only to realize at the last minute that the water was electrified! In addition, the party triggered an anti-magic trap which caused them to lose their greater healing potions and some other miscellaneous magic items. They narrowly avoided a couple members being killed by some ogres and that is in the first couple hours of the dungeon! After the first session they are now out of spells and damaged and they are so early in the dungeon they are considering if they can leave for a long rest!
Very cool so far and the players absolutely love it. I’ll try to update this as they get further through it but 5-stars so far.
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5th Edition, Fantasy Grounds
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