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D&D 5E

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  • BASIC04-SCREEN1

    (5E) BASIC04: A Miraculous Time

    $6.99

    by Kevin Mickelson

    A 5th Edition basic adventure for beginner players and game masters, 4 PCs of level 4.

    The fourth chapter of a series of seasonally thematic modules that can be run to completion in 1-2 average sessions.

    It isn’t just the weather outside that’s frightful!

    Now that winter has arrived in full force and the predators of the wild have grown desperate, it’s more important than ever that shipments of vital supplies be given proper escort – especially around the Midwinter holiday, when such shipments become all the more frequent!

    A sleepy town on the far side of a mountain range is counting on you to make this Midwinter a joyous and healthy one!

    Some greedy and cheerless monsters may have other ideas…

    “A Miraculous Time” includes:

    • The fourth leg of the BASIC series
    • The return of Ronius, Willow, Meeris, and Kale, fully upgraded for level 4 play.
    • Magic items that give reference to prior adventures
    • A spin on an oft-overlooked character in the Christmas tradition
    • A grading system to let you know how well you’ve done!

  • 5E-B06-SCREEN1

    5E B06: Cry of Ill Omen

    $6.99

    A 5th Edition compatible adventure for four to six PCs of levels 8-10

    The quaint fairytale village of Prince’s Folly is stuck in a recurring nightmare. The brooks no longer bubble, the children no longer frolic, and the giant daisies have all withered and died.

    Every there years the banshee comes to Prince’s Folly to portend the death of a member of the McDonagal family.  For seven long nights she wails in anguish and for as long as she cries a darkness descends upon the land. The skies grow dark, the plants wither and die, and even the Great Barrow river runs black as ink. It seems all of creation mourns the death of a McDonagal.

    After the death has come to pass, both the banshee and the darkness leave Prince’s Folly to be replaced by a perpetual spring and an abundant harvest; every year greater than the year before. It seems that although the banshee brings a week of death, she also blesses the village with three years of abundant life.

    Once more the banshee has returned to Prince’s Folly, but this time her cry seems to know no end. It’s been 21 days of the darkness. The people are starving and fresh water is impossible to find. The death toll is mounting and the banshee wails for the town every night.

    It seems this time the banshee has come to stay.

    Also included in “Cry of Ill Omen”:

    • The River Banshee, a new monster for your 5th Edition game
    • Variant wails to use for your banshee. It doesn’t have to mean death.
    • 3 new magic items including Ballinderry’s lucky coin
    • A new artifact, the Comb of the Banshee
    • New druid/ranger spell: Calm Plants
    • Four gorgeous maps from 3x ENnie award winning cartographer Todd Gamble

  • 5E-B04-SCREEN1

    5E B04: The Cave Beast’s Hoard

    $6.99 $5.99

    A 5th Edition compatible adventure for three to five 3rd level PCs.
    Woodwall is an enchanted town protected by the very forests that surround it and its citizens are no strangers to the dangers of the woods. A new threat lurks throughout the region, however, a “cave beast” rumored to be the cause of a rash of recent disappearances in the area, leaving the people of this small settlement gripped with fear. There are a few particular locales that the local guard believe the creature frequents—with investigation and guile the party finds different remnants of Woodwall’s ancient past in each spot, along with clues leading to the true malady to befall this enchanted vale. The truth hides within Telonel Keep behind an innocuous infestation of traveling kobolds, but can the adventurers discover The Cave Beast’s Hoard before the creature finds them?

    Also included in “The Cave Beast’s Hoard”

    • The unique settlement of Woodwall and the precocious fountain of the fey!
    • Variations on some of the monsters you know along with new creatures: Seratief the cursed, giant legwater spiders, and a treasure golem!
    • Two new magic items: balaya bark and the shard-launcher!
    • Puzzling sidequests that drive the plot forward in a sandbox adventure reworked by Mike Myler!
    • Two new maps by talented cartographer Tommi Salama!
    • New illustrations by the inimitable Jacob Blackmon!

  • 5EC02-SCREEN1

    5E C02: Goblin Cave

    5.00 out of 5
    $6.99

    A 5th Edition compatible adventure for four to six PCs of Levels 1-2

    The village of Svor has a problem, travelers on the main road are being robbed by bandits.  The magistrate has requested assistance from the king, but help will take weeks to arrive.  In the meantime the PCs are called upon to investigate the robberies.  Clues lead the group through Svorian Forest and across Murky Lake to the entrance of Goblin Cave.  Who or what awaits them inside?

    Also included in “Goblin Cave”:

    • Adventure locations easy to drop into any campaign or setting
    • New Spell: Circulus Sanguinis
    • New Hazard: Green Spores

     


  • AAW_C01_FG_5E

    5E C01: Alagoran’s Gem (Fantasy Grounds)

    5.00 out of 5
    $6.99

    FOR USE WITH FANTASY GROUNDS VIRTUAL TABLETOP

    A 5th Edition classic style adventure for four to six PCs of levels 3-5

    The first adventure in Adventureaweek.com’s Classic Series remembering Gary Gygax, Dave Arneson, David C. Sutherland III, and the origins of the Dungeons & Dragons game.  C1 is an extremely challenging, traditional dungeon crawl crafted in the style of old school D&D adventure modules.  Make sure your players roll up extra characters, they’re going to need ‘em!

    Brave a dungeon filled with ferocious monsters and deadly traps in an attempt to retrieve Alagoran’s Gem, a fabled gem coveted by lords and kings the world over.

    Will your PCs conquer the dungeon and emerge with the rare gem, or meet their end inside, never to be heard from again?

    Also included in “Alagoran’s Gem”:

    • A challenging dungeon inspired by some of the most classic and famous D&D adventures
    • Numerous and varied adventure hooks provided to introduce your PCs to the adventure
    • Suitable for use in any campaign setting
    • Loads of dangerous new traps where wit overcomes all
    • Intriguing puzzles to engage gaming groups
    • A valuable gem of historic significance and a perfect hook to new adventures
    • Consistant 5-star reviews including EZG’s seal of approval

    “I honestly didn’t expect much from this module, seeing how often “old-school” is used as a synonym for “nothing new/creative” here – that’s not the case here. Yes, the story is simplistic, there is not a grand mini-game or some other twist – but know what? The design-philosophy, much like in the excellent modules by Frog God Games oozes this sense of antiquity, of looming danger and death, of unpredictability and the NEED, not the option, to use your brain in order to survive. This is not dungeoneering for people who cry when their character dies. This a module that oozes old-school flair, that evokes a sense of accomplishment when completed and, while it is a harsh mistress, remains a fair sojourn – this is no meat-grinder, it is a hard, challenging module. Not Rappan Athuk-level hard, mind you, but hard. And boy do I like it for that – the use of hazards, traps (that are not disabled via 1 roll) and enemies make this not only a blast from the past that evokes nostalgia via its themes and design, it also makes this module a stellar first offering for the C-series. I’m completely and fully recommending this very cheap module and look forward to seeing how the rest of the C-line will hold up to my scrutiny. If what I’ve written here even remotely intrigues you and if you’re looking for a well-written dungeon-exploration – here you go. My final verdict? 5 stars, endzeitgeist seal of approval.”

    -ENDZEITGEIST


  • 5E-B03-SCREEN1

    5E B03: It All Falls Down

    $6.99

    A 5th Edition compatible adventure for four to six PCs of level 6

    The Saatman emerald is an artifact, a relic of a long lost civilization that has been safely hidden in the Iroth family vault for years. But now, it, along with thousands of other precious gems have been stolen! A secretive group of duergar, long since driven insane from a curse, have broken into the family home and stolen away with the emerald, which must be recovered before it is lost in the miles of tunnels that lead ever deeper into the world.

    But getting the relic back is the easy part! The players will soon find themselves running for their lives, and lost in an underground catacomb as the duergar are more than happy to collapse the tunnels behind themselves. Are the players lost forever, or perhaps, are there other treasures to recover on the long road back to the world above?

    Also included in “It all Falls Down”:

    • The Thousand-Hammer, a wall-toppling magic item bound to pack a punch
    • A new monster, the Chikfari, along with several variants the PCs can hope to catch and train as mounts
    • Details on the Iroth family, complete with treachery brewing

  • 5E-C01-SCREEN1

    5E C01: Alagoran’s Gem

    $6.99 $5.99

    A 5th Edition classic style adventure for four to six PCs of levels 3-5

    The first adventure in Adventureaweek.com’s Classic Series remembering Gary Gygax, Dave Arneson, David C. Sutherland III, and the origins of the Dungeons & Dragons game.  C1 is an extremely challenging, traditional dungeon crawl crafted in the style of old school D&D adventure modules.  Make sure your players roll up extra characters, they’re going to need ‘em!

    Brave a dungeon filled with ferocious monsters and deadly traps in an attempt to retrieve Alagoran’s Gem, a fabled gem coveted by lords and kings the world over.

    Will your PCs conquer the dungeon and emerge with the rare gem, or meet their end inside, never to be heard from again?

    Also included in “Alagoran’s Gem”:

    • A challenging dungeon inspired by some of the most classic and famous D&D adventures
    • Numerous and varied adventure hooks provided to introduce your PCs to the adventure
    • Suitable for use in any campaign setting
    • Loads of dangerous new traps where wit overcomes all
    • Intriguing puzzles to engage gaming groups
    • A valuable gem of historic significance and a perfect hook to new adventures
    • Consistant 5-star reviews including EZG's seal of approval

    “I honestly didn't expect much from this module, seeing how often “old-school” is used as a synonym for “nothing new/creative” here – that's not the case here. Yes, the story is simplistic, there is not a grand mini-game or some other twist – but know what? The design-philosophy, much like in the excellent modules by Frog God Games oozes this sense of antiquity, of looming danger and death, of unpredictability and the NEED, not the option, to use your brain in order to survive. This is not dungeoneering for people who cry when their character dies. This a module that oozes old-school flair, that evokes a sense of accomplishment when completed and, while it is a harsh mistress, remains a fair sojourn – this is no meat-grinder, it is a hard, challenging module. Not Rappan Athuk-level hard, mind you, but hard. And boy do I like it for that – the use of hazards, traps (that are not disabled via 1 roll) and enemies make this not only a blast from the past that evokes nostalgia via its themes and design, it also makes this module a stellar first offering for the C-series. I'm completely and fully recommending this very cheap module and look forward to seeing how the rest of the C-line will hold up to my scrutiny. If what I've written here even remotely intrigues you and if you're looking for a well-written dungeon-exploration – here you go. My final verdict? 5 stars, endzeitgeist seal of approval.”

    -ENDZEITGEIST


  • 5e SH1 FG

    5E Shattered Heart Adventure Path #1 – The Ties that Bind (Fantasy Grounds)

    $9.99 $8.99

    THIS IS A FANTASY GROUNDS VIRTUAL TABLETOP DOWNLOAD

    Winner of the Pathmaster adventure writing contest Michael Allen brings us the first installment of the long awaited Shattered Heart Adventure Path: The Ties that Bind.

     

    A genesis of fellowship for four to five 6th level player characters.

    Still reeling from the twin disasters of the Great Schism and the Hoyrall Wars, the halfings of Picollo are a people cast adrift from ancient traditions. A cleric of the Great Mother strives to restore four great holy sites to the goddess, and in doing so restore the bedrock of halfling society.

    The PCs leave the snow-swept plains of the Klavek Kingdom for the warm shores of distant Picollo to restore the first of these great temples, being among the very few permitted to access to the closed-off island. Bigotry, bribery, deal-making, and self-interest prove just as challenging to overcome as flesh and blood obstacles. Sea monsters, raiders’ and ancient traps at mystical sites all test the PCs’ skill before they slip under the waves to confront the corruption at the heart of the water temple of the Great Mother.

    Also Included in this Adventure:

    • Richly detailed relationships with recurring NPCs.
    • Politics, mystery and skill challenges to test the players’ (and PCs’) versatility.
    • A method to track the PC’s influence on the future development of Picollan society.
    • A new minor artifact and an ancient magical boon.
    • Notes on scaling for parties of 6 or more.
    • Maps by 5e cartographer Jared Blando.

  • 5E-SH3-SCREEN1

    5E Shattered Heart Adventure Path #3: Breath of the Goddess

    $9.99

    A tale of madness, death, life, and revelation for four to five 8th level player characters.

    The ancient worship of the Great Mother continues its renaissance on the broken island of halfling Picollo. Will the engineers of its rebirth fall prey to heresy and false promise, or with they stand true to the tenets of community and joy?

    The lost archipelago of Picollo now lies under the waves deep in the southern seas, buried under the body of the Dracoprime. In the area known as The Spine of the Dragon, the ancient temple to the air aspect of the Great Mother still stands, shrouded in mystery and superstition. A mission to reclaim the site shortly after the end of the Hoyrall Wars was aborted prematurely without discovering the fate of the priests once serving the goddess at this mystical site. The madness of the past seeks to trap the heroes as they venture forth to uncover the mysteries therein, and the madness of the present seeks to hide the truths lurking under the breath of the goddess.

    Also included in this adventure:

    • Engineering puzzles and challenges to test the monument building skills of your players.
    • A new monster, the Drakhalfryda: a terrible byproduct of the Dracoprime’s plummet into southern Aventyr.
    • Five new magic items and two magical boons (for those willing to pay the price).
    • A method to track the PCs’ influence on the future