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PF Mini-Dungeons

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  • MD-074-COVER

    Mini-Dungeon #074: Temple of the Secret Power

    $0.99

    A Mini-Dungeon adventure for 4-6 PCs of levels 4-6

    There are many powers in the world understood by mortal minds; magic, science, even the soul. But others are powerful for reasons unknown to any man, their limits as unknown as their dangers. The Omnihedron is one such power. The stories about it claim many incredible things: that taps into a realm of infi nite magical power or makes its bearer immortal.

    Until a few hours ago, the party had no reason to believe it to be anything but a myth. But a monk, bloody and half mad, revealed that not only is the legend true but a cult of beasts has breached its vault and intends on harnessing the limitless power for dark ends. Even if the Omnihedron isn’t real, a hidden temple and the beast-men who slaughtered those within are worthy of investigation.

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


  • MD-073-COVER

    Mini-Dungeon #073: True Lovers Run Into Strange Capers

    $0.99

    A Mini-Dungeon adventure for 4-6 PCs of levels 14-15

    Eternity at the beck-and-call of an immortal outsider can become…”mundane”…while existing simply to extinguish other creatures’ lives eventually turns out to be equally tedious. But surprises rouse even the greatest of outerplanar beings from their ennui. And love is invariably a surprise.

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


  • MD-072-COVER

    Mini-Dungeon #072: The Stuff of Dreams

    $0.99

    A Mini-Dungeon adventure for 4-6 PCs of levels 10-11

    Deep in Underworld, near the outlet of a sacrificial wellshaft, the PCs find a colossal cavern full of densely packed mosses, liverworts, ferns, and bioluminescent fungi including many Armillaria and Mycenoid species. A sanctuary was created by survivors before they moved on, with corridors and rooms carved from the living biomass. Historically, the walls, floors, and ceilings were kept smooth, but Nature’s returned; now they’re unkempt, with vermin, animal, active plant, and other pathways pitting them. It’s unclear if the area is at “ground level” – in fact, it’s hundreds of feet above the cavern floor.

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


  • MD-071-COVER

    Mini-Dungeon #071: The Unwise Young, They Say Do Ne’er Live Long

    $0.99

    A Mini-Dungeon adventure for 4-6 PCs of levels 12-13

    Uskonto the Unshakeable, still a relatively young man, disappeared after taking responsibility for a child’s death when charging in to save a village. Rumor suggests he’s in Underworld, seeking atonement, but he’s needed! Perhaps allies can help the PCs, while foes will certainly hinder them…

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


  • MD-070-COVER

    Mini-Dungeon #070: I Am Not Of Your Element

    $0.99

    A Mini-Dungeon adventure for 4-6 PCs of Levels 13-14

    Recently a wave of otherworldly energy flowed down a fault line far into the Underworld, dissipating where a fire giant monastery rested over a lava lake. The giants’ delving through the floor towards the lake had imperceptibly but irrevocably weakened the rock the ironclad stone halls sat on; it collapsed, taking down most structures, and even the stoutest giants finally drowned in the lava. One giant lives – the monastery’s Doombringer.

    Severely injured, the interplanar energies inhibited his natural healing. This far underground, the PCs sense the sulfurous heat long before reaching the carnage. They’re on a cliff edge, with lava dozens of feet below. Their route, towards the northeastern corner, should be a path across a cavern floor, but now it’s via a series of flat-topped columns rising from the lake below. Scorched stalagmites are dotted about. Three gigantic buildings are perilously close to the cliff ’s lip.

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


  • MD-069-COVER

    Mini-Dungeon #069: The Broken River

    $0.99

    A Mini-Dungeon adventure for 4 PCs of Level 2

    For centuries this dungeon lay beneath the surface of a broad, shallow lake, the headwaters of a meandering river. The river’s source was no natural spring, however, but a set of decanters of endless water. Aeons of unnatural erosion have fi nally done their work, and a sinkhole has recently formed beneath the river. As several decanters fell into the depths below, the once mighty torrent has dwindled. The lake receded into a mere stream, causing severe drought downriver. Worse, the sinkhole has opened the way for dangers more fearsome than drought.
    A massive network of underground passages now lies revealed, and the PCs must brave these depths if they are to recover the missing decanters and restore the broken river.

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


  • MD-068-COVER

    Mini-Dungeon #068: Awakening the Elder

    $0.99

    A Mini-Dungeon adventure for 4 PCs of Level 9

    Led by a madman named Zarik, a group of cultists, mercenaries, and other foul creatures have invaded the Temple of Treania. The temple is devoted to Treania, the goddess of waters, and her four divine children, Androsi, Bacturza, Nestaraphine, and Philinepos. The intent of the cultists is to perform a ritual which will summon Kehazhoth, an elder deep one, who will consume the divine power within the temple and become a dark god. Some of Treania’s clergy escaped and sought the aid of the adventurers, although they do not know the cultist’s purpose.

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


  • MD-067-COVER

    Mini-Dungeon #067: What Canst Work i’ th’ Earth So Fast?

    $0.99

    A Mini-Dungeon adventure for 4-6 PCs of Levels 11-12

    Deep below a mine and the natural chambers it connected to, a cavernous grotto steeped in ancient magic exists, a place where arcane forces attract spectacular beasts and cause constructs to spontaneously appear for short periods. The rocks pulse with indigo energy, while minerals suitable for rare weapons glow with turquoise, lime, cadmium, and other green shades. Such treasure attracts its own pioneers; a duergar mining caravan gathers material for its high priest’s next heavy mace.

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


  • MD-066-COVER

    Mini-Dungeon #066: Words Fly Up, Thoughts Remain Below

    $0.99

    A Mini-Dungeon adventure for 4-6 Level 8-9 PCs

    An intellect devourer chanced upon kobold miners tackling a drow anti-paladin. “Contacting” the chieftain, it promised victory through co-operation. Slaying the drow, the devourer took the body and everyone raced to the team’s base. Since then, the devourer’s helped enhance the kobolds, recruited allies, and shaped the rag-tag bunch into a real force. The kobolds trust the devourer, gnome, and wyrmling, but are less certain of the others. “Words fl y up; thoughts remain below,” they say, respecting the abilities of “thems uptheres.” While the lair’s proved impregnable, the devourer’s concerned about future driders, and the kobolds are forever wary; defensive tactics have been executed eff ectively many times. Now it’s less hideout, more a redoubt between chaotic evil denizens below and unsuspecting surfacedwellers.

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.