A One-on-One Mini-Dungeon for one level 1-2 PC
This is the second adventure in the 1-on-1 Mini-Dungeon series, but can also be utilized as a standalone adventure.
In this scenario the adventurer is hired by Dawson Beam (Human warrior 3 CR 1), the sheriff of the City of Verdant Reach, to investigate a gang of thugs that call themselves the “Rats of the Reach”.
One on One Mini-Dungeons are designed for a GM and one player. The Mini-Dungeons series is well known for the single page, double sided adventures providing hours of entertainment for a very reasonable price. Enjoy this adventure and others in this new series from Adventureaweek.com or subscribe to our site for unlimited adventures!
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Justin Andrew Mason
– May 17, 2017
An Endzeitgeist.com review
This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.
Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. This is a One-on-One mini-dungeon – intended for use by one GM and one player. As such, it obviously has different requirements that other modules
Got that? Great!
This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.
This can be played as a continuation of “Six Feet Under” or on its own – in either case, the PC is hired by Sheriff Dawson Beam, the lawkeeper of the eponymous nearby town, to investigate a gang of local thugs -probably after the lawkeeper has reacted to the night watchman calling for him after the PC’s ordeal in the previous module. Good news: The watchmen returns the adventurer’s starting gear – which was supposed to pay for the grave plot. Investigating at the sheriff’s behalf the nastier sections of town, the PC may play the mini-game Assassin’s Breach (if you have it) and deal with some nasty thugs – some extortionists who may actually recognize the PC…and a weird, red-haired half-elf woman may actually help the PC…but why? To be continued…
Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and surprisingly good for such an inexpensive pdf.
Justin Andrew Mason’s second one-on-one adventure is slightly less problematic for a wide diversity of PC-classes – caster can now also apply, though they obviously will be pretty fragile: Martials and skill-users are still recommended. That being said, on the DC-side regarding investigation and Stealth, this could offer a bit more meat as well – RAW, this is a pretty linear local exploration that boils down to a couple of combats and no alternate means of conflict resolution. I don’t expect much there, mind you…but at least a bit would be nice.
In the end, this is a solid, if not perfect module – how much fun you’ll have depends, again, on the class chosen, though slightly less so than in the first one. My final verdict will hence clock in at 4 stars.
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Pathfinder, Fantasy Grounds