Jonathan Ely

5E Mini-Dungeon #040: The Kabandha’s Request

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(1 customer review)

A 5th Edition Mini-Dungeon for 4 Level 5 Characters

In the distant past, the ancestors of the reclusive kabandha made a bargain with some unknown entity or power to grant their people long lives in exchange for agreeing to serve as wardens of the hidden places of the world, such as the confluences of ley lines and other sites of mysterious power. Kabandhas have kept this pact through the millennia, and today they serve as tactically minded guardians with great longevity.

As the PCs pass through a heavily wooded region, far removed from any major community, they come across the badly injured Thurgrimm Eyelord slumped under a tree. Weakly requesting their
help, the softly spoken kabandhas explains that his clan were ambushed, and their ancient home is being desecrated by the foul cyclops Gordok Wyrmbreaker and his retinue of ogres. If the
PCs can drive off the invaders whilst their forces are depleted, and return Thurgrimm to his sacred home, they are well-rewarded.

Mini-Dungeons are single page, double sided adventures for 5th Edition which are setting agnostic and are easily inserted anywhere in your campaign.

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1 review for 5E Mini-Dungeon #040: The Kabandha’s Request

  1. Thilo Graf

    An Endzeitgeist.com review

    This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Big plus: This mini-dungeon comes with a key-less .tif player map and a high-res GM map for VTT-use – kudos!

    IMPORTANT: While the 5e-version is noted as “The Kabandha’s Request” in most stores, that is a remnant from PFRPG – the module itself actually is focusing on treants in 5e!

    Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!

    This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.

    ..
    .
    Still here?
    All right!
    In the middle of the wilderness, the PCs come upon a kabandha, eh, pardon – in 5e, the player’s are instead contacted by a treant – badly wounded, he relays the tale of his tribe being subject to the attack of an evil troll and his retinue of ogres. It should be noted that, while the name of the archive containing the file references Kabandhas, the correct file is contained inside.
    Thus, it falls to the PCs to find the circle of stones and small, adjacent complex and stop the desecration of this place. From a vine-tangled circle of standing stone on the surface, the PCs will have to open heavy portals towards the small complex and deal with the adversaries within. In the original iteration, this module highlighted peculiarities of kabandha culture, which thankfully have been reskinned to instead apply to treants in a concise manner.

    Conclusion:
    Editing and formatting are good, I noticed a couple of minor glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and surprisingly good for such an inexpensive pdf, and the inclusion of a key-less map and VTT-capable options is a big plus for me.

    Kyle Crider didn’t have an easy task with this conversion of Jonathan Ely’s module: Since the original critter does not exist in 5e, the module needed to be changed appropriately – and it was! That being said, the need of treants for a complex like the one depicted may or may not fit your tastes. As a whole, this is a nice conversion, though it does lose a bit of the charm of the original – hence my final verdict will round down from 3.5 stars.

    Endzeitgeist out.

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