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Jonathan G. Nelson, Joshua Gullion

5E A00: Crow’s Rest Island (Fantasy Grounds)

Fantasy Grounds

(1 customer review)

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A 5th Edition compatible adventure for four Level 1 PCs

Shrouded in whispered rumors, Crow’s Rest Island has been avoided as long as any can remember. Nothing but death, and the memories of those long gone, greet any who take to land upon the isle’s shores. It is to this island that the PCs will find themselves driven as a storm threatens to drive their ship below the waves. Awaiting the PCs are far more than ghost stories upon this island, for there lives a very real threat, hiding here among the legends that keep sailors at bay.

A classic ghost story that casts the PCs not as adversaries to the specters, but rather as their benefactors, A0: Crow’s Rest Island challenges the PCs with a tribe of foul kobolds, a haunted village, and the forgotten servant of a long departed ice devil. An excellent introduction to the Adventureaweek.com campaign setting, this adventure gives the PCs their first glimpse into Vikmordere culture. A00 may also be easily ported to any setting containing a northern wilderness near a large body of water.

  • Converted for use with 5th Edition
  • A0: Crow’s Rest Island (PDF) – Introduction to the A-Series Adventure Path!
  • Detailed maps by 3x ENnie Award winning Cartographer Todd Gamble.
  • Designed to last between 2-3 hours and lead into A01: Crypt of the Sun Lord.
  • Pre-generated characters complete with illustrations for fast play!
  • VTT files included (maps, tokens, and more!)

$6.99

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Fantasy Grounds virtual tabletop mod file.

XML file for pre-generated characters.

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1 review for 5E A00: Crow’s Rest Island (Fantasy Grounds)

5.0 Rating
1-1 of 1 review
  1. I’m running another campaign but I’ve gotten tired of having to adjust the plot each night that a player cannot make the session. Instead, I started running mini adventures for the members that show and save the grand campaign for the next session. I found AAW games built for fantasy grounds and it is exactly the solution that I was looking for. A well-built adventure that requires little DM work and incorporates all the automation of fantasy grounds.

    Crow’s Rest Island

    The players really liked all of the detailed descriptions of the ship, the island and the mysterious crows. They also loved the shareable pictures as the narrative plays along. Compared to some of the other AAW games that I downloaded at the same time. CRI is a little short in terms of encounters at 3, but the backstory helped. For $6-7, we had a great gaming night and I plan to run Crypt of the Sun Lord on our next one-off adventure night and this was a good lead in. The battlemaps for this adventure were really nice as well.

    My only change was to the number of enemies per encounter. As built, these encounters rank as medium. I almost always want a hard or deadly encounter for my players. I think it builds tension and also forces them to strategize and use their spells wisely. (In our game, the cleric’s bless spell actually changed three attacks from misses to hits and helped save the day). I used 6 in the first encounter, 7 in the second, and 8 + the icy in the last. I use Kobold’s Fight Club to adjust the encounters and usually just keep adding the monster numbers until it turns to the last one before deadly or the one after. I think the last encounter could have used one tougher creature just to have a villain the could survive more than a single arrow.

    Great adventure, uses all of the key features of fantasy grounds, and we are really looking forward to following on to the Crypt of the Sun Lord.

    I haven’t played it yet but I also purchased Twin Crossing. After a brief look through it, I think my gaming group will really like it. Lots of opportunities to roleplay and competition with the other traders will make it a great challenge and their decisions will affect the outcome. I’ll review it when we have had a chance to play it.

    (0) (0)
  2. Thank you for the thorough review!
    I totally agree with you on encounter difficulty and do the same thing in my home games. Of course, this is an “introductory” adventure so we made it pretty easy so new players could get the hang of things without dying. I’m glad you took it upon yourself to increase the encounter difficulty. I’ve thrown some pretty powerful enemies at my gaming group, deadly encounters, and they always find a way to come out on top (although it can be hairy for a bit!) The players always enjoy a good challenge and it makes them strategize and work together better.
    Keep us informed with the reviews, we love reading them!

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