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  • MD-063-COVER

    Mini-Dungeon #063: The World Forge

    $0.99

    A Mini-Dungeon adventure for 4 level 11 PCs

    A powerful planar entity has drafted the PCs to test out alternate versions of cosmology, hoping mortal creativity might accomplish what immortal acumen could not. To succeed in their task the PCs must use this engine of creation to generate a miniature world, then defend that world from a miniature apocalypse.

    The World Forge in Your Campaign
    Sometimes, heroes must leave the comfortable confines of the dungeon for grander adventures. Rather than saving villages and kingdoms, such powerful PCs must now concern themselves with saving the cosmos. This adventure is a stepping stone between these two power levels, introducing PCs into the larger conflicts of the planes. The entity who created this bizarre engine might be divine, demonic, or utterly alien in nature depending on the needs of your campaign. However, its need for a “replacement world” offers foreshadowing for your choice of apocalyptic threats.

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


  • MD-062-COVER

    Mini-Dungeon #062: What the Dickens

    $0.99

    A Mini-Dungeon adventure for 4 Level 8 PCs

    In an incredible piece of opportunistic pilfering an exotic noblewoman (actually a Rakshasa Marais in disguise) was “relieved” of a valuable necklace (actually a Rakshasa Raktavarna in disguise) by a young pick-pocket called Dodger.

    When the authorities told the noble “lady” and her “brother”(also a disguised Rakshasa though in this case one of the so called “Common” types) that they would not be able to recover their stolen necklace the two Rakshasas decided to take matters into their own hands by adopting new disguises and then using them to set up a mini Thieves’ Guild in the sewers, one that specialises in helping young pick-pockets with their career aspirations.

    The female Rakshasa, the Marais, now disguising herself as “Nancy”, acts like a bawdy cockney gal who enjoys a good drink and a sing-song while she gathers young strays around her with a kind word and a meat pie (since most of them are starving). When she fi nds likely pick-pockets she sends them down for mentoring and protection to her brother “Fagin” who, being the “Common” Rakshasa now disguised as an elderly twisted rogue, looks after his “little wascals” until space in the hideout gets a bit tight and he is forced to send one off for “special training”.

    It’s all a bit below the Rakshasas dignity and the Raktavarna would laugh its head off if it ever found out what was happening but in the end it’s the best that they could come up with and when all is said and done they are gradually working their way through the city’s young pick-pocket population. In the meantime the Raktavarna, realising its precarious position, has chosen not to reveal itself to Dodger while it waits for a possible rescue, using instead its Suggestion and Charm Person spells on him while he sleeps in order to prevent itself from being fenced.

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


  • MD-061-COVER

    Mini-Dungeon #061: The Cackling Madness of Umberstone Manor

    $0.99

    For 3-4 PCs of levels 13-15

    Lingering in the shadow of Mount Shalefor, Umberstone Manor is the ancestral home of the Valninboom family. The mansion is set high upon Umberstone Hill on the outskirts of the city of White Oak’s Shire. The settlement was founded three centuries past when the progenitor of the Valninbooms, Lord Rimbrall, first incorporated it as a base of operation for the White Oak Trading Company.

    Renowned dealers of antiquities, the Valninbooms’ trade empire amassed great wealth as masters to the River Wyde. Over the centuries the simple trade outpost grew in population and eventually bore its own thriving economy. Today the city is a bustling trade port. The generations of Valninbooms grew in wealth and power, but they also became reclusive. The Valninbooms focus on company business, and rarely make public appearances.

    As the outpost expanded, those who held administrative positions in the trading company soon inherited governing responsibilities for the city. These positions of power in White Oak’s Shire are passed down through generations forming several influential houses within the community. No one interacts directly with the Valninbooms save for the council of governors who each head one of the five houses of White Oak.

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


  • BOX-FRONT-smaller

    Dungeon Builder’s Deck

    $9.99 $7.99

    Dungeon Builder’s Deck

    The Mini-Dungeon Collection brings you the new Dungeon Builder’s Deck suitable for use with any gaming system. This collection of 114 double-sided full-color standard poker-sized cards–each printed with a different interconnecting geomorphic dungeon map–allows you to quickly build a dungeon for your tabletop roleplaying game with the placement of only a few cards.

    • Generate random dungeons or pick-and-choose the configuration
    • Rotate or flip the cards to access over 450 unique map segment configurations
    • Card faces include pre-designed map icons to inspire creativity on the fly
    • Card backs include the same map layout without any map icons
    • Each card depicts between 1 – 9 uniquely designed dungeon rooms
    • Over 720 dungeon rooms of various shapes and sizes represented, and endless corridors
    • Utilize standard polypropylene 9-pocket card display pages to create convenient 3×3 card maps that fit in any binder and are dry-erase compatible

  • SIDEQUESTS1-SCREEN1

    Side Quests – Volume 1

    $9.99 $7.99

    Side Quests are short side trek excursions for your PCs which can be played in a single sitting. There are four such adventures contained within this single volume, the first of many to come from AdventureAWeek.com / AAW Games!

    Contagion
    A Pathfinder Side Quest by Will Myers for four PCs of levels 5-6
    Elves have appeared in Rybalka and are on the search for something ancient. Will the PCs uncover their plot, try to stop them, or join them?

    Giant’s Cavern
    A Pathfinder Side Quest by Stephen Yeardley for four to six PCs of levels 8-11.
    A distraught but angry and determined cleric is looking for a group to work with her to recover the bodies of her former allies and a specific weapon which was the cause of their deaths. However, she needs reassurances that she won’t be cheated and demands a heavy deposit for her information, which will lead to greater rewards.

    Serpens Sanguis
    A Pathfinder Side Quest by Jonathan G. Nelson for four PCs of levels 9-11.
    An ancient cult of maniacal dragon worshipers known as Serpens Sanguis once dwelled deep within a hidden sanctuary buried beneath a tall mountain peak but in recent years the cult has grown deathly silent, all that is left are rumors of powerful magicks and a great treasure hoard which awaits those brave enough to enter.

    Turn again, Turn again
    A Pathfinder Side Quest by Stephen Yeardley for four to six PCs of levels 8-12.
    When the gods and demi-gods were young, fresh and inexperienced, they were often taken in by the duplicitous nature of some of their “worshipers”, falling for flattery and deception from those who were a little more “worldly-wise”. So some of the newer demi-gods devised a series of chests that responded to the actual nature of the person opening it, thus revealing their true selves. These chests were filled, placed in a hidden and challenging spot and watched by two of these deities – to ensure fair play – for when experienced followers, who a particular deity wanted to help develop further, came along.


  • Colliatur-Screen0

    Underworld Races: Colliatur

    5.00 out of 5
    $6.99 $3.99

    Insidious yet benevolent, the colliatur are denizens of Aventyr born both above and below the surface but made in the Underworld; now they’re ready to become part of your Pathfinder Roleplaying Game!

    In Underworld Races: Colliatur you’ll find…

    • a brand new player race of transformed humanoids!
    • favored class options for all kinds of PCs!
    • the crystal cannonade gunslinger archetype!
    • new equipment—colliatur shards and colliatur powder!
    • Disposable Parts, Bringer of Light, Nimbus Wielder and more new feats!
    • new magic items like the crystalline implant and merciful shard!
    • alien surge, light of knowledge, crystal expulsion and other new spells!

  • A24-SCREEN1

    A24: Return to Crypt of the Sun Lord

    5.00 out of 5
    $9.99 $7.99

    The temple bells rang out, their crystal hollow-overtones calling gently to the dispersed worshipers dwelling within the underground sun temple. The Temple of the Sun was itself an enigma, a place dedicated to the sun but hidden far underground, shielded from the mighty rays of the light of life, forced to do so for both secrecy and protection. Internal holy radiance was the heart of the temple, bathing Flaesuros’ children with the light of the holy orb of light, emanations from a Sliver of the Sun, an actual piece of the massive orb of life above; this was the logic behind the temple’s secrecy, her many levels of protection and traps, the reason why priests who fervently revered light now clung to the shadows.

    Return to Crypt of the Sun Lord is a Pathfinder Roleplaying Game compatible adventure for four to six PCs of levels 6-8 and includes:

    • Puzzles to keep your players engaged and inspired
    • New monsters including the Skeletal Ash Beast
    • Ancient runes which can be used to solve puzzles and advance in the crypt
    • A new magic item which may be donned by a single PC to great effect
    • An artifact which has the potential to either change the world or destroy it

     


  • dodelig-screen1

    Underworld Races: Dødelig

    5.00 out of 5
    $6.99 $3.99

    Perhaps the oddest of all the varied races in the Underworld of Aventyr, the capering dødelig traverse the endless caves in constant search for their buried kin—and now they’re ready to join your Pathfinder Roleplaying Game!

     

    In Underworld Races: Dødelig you’ll find…

    • a brand new Small-sized undead player race!
    • favored class options for every kind of PC!
    • new equipment—the chilling bone xylophone and dangerous obsidian bullets!
    • new feats like Sharp Hands, Lasting Vanity, Lucky Find and more!
    • new magic items like the dødelig bone chime and dødelig bone token!
    • historic resemblance, dødeligaton, and more new spells!
    • the day rambler paragon class, great for undead that hate the sunlight!

  • U01-SCREEN1

    U01: Dark Days in Stoneholme

    4.00 out of 5
    $6.99 $5.99

    Waves of supernatural darkness sweep over the subterranean city of Stoneholme, quenching lights and bringing with it foul creatures of shadow. After heroically defending a group of dwarven children from being ravaged by a group of these shadow beings, the PCs are approached by Shtawn Deppenkhut—one of the king’s own advisers—and are offered the task of finding the source of the darkness that threatens the city.

    The PCs investigation takes them through the Underworld to hidden caverns, where demon worshipping priests offer living sacrifices in an attempt to plunge Stoneholme into everlasting darkness, a first step in destroying the hated city once and for all, but as it turns out the priests aren’t the only ones behind this unfolding plan to destroy Stoneholme.

    Dark Days in Stoneholme is a Pathfinder/3.5 compatible adventure suitable for four to six PCs of 1st-2nd level that features low-level exploration in Aventyr’s Underworld and intrigue both in and around the dwarven city of Stoneholme.

    This fine dwarven-themed adventure includes:

    • Dwarves, diabolists, and demons!
    • The Underworld city of Stoneholme!
    • Two new magical items, the aubade pendant (to light a wayward adventurer’s path) and the dark-heart ruby (a devious stone of dark portent).
    • The Dark-Blessed template, offering up a new means to embolden your monsters and NPCS!
    • Two separate dungeons—the Quartzfell Glassworks and Felltooth Temple!