John Teehan works in publishing and does some freelance writing on the side. He’s been rolling the polyhedral dice since 1979, became a dad in 2016, and once got cussed out by Kurt Vonnegut. He’s in the process of updating websites, but you can find him easily enough on Facebook and Instagram.
Player’s characters travel a variety of terrain when going from hither and yon. Sometimes those routes traverse grand majestic ranges, sometimes rocky foothills.
Don’t expect mountains to be devoid of life or activity. Whether it be mining dwarves, traveling merchants, mad wizards, or ornery goats, this list offers some possible options either for items found or creatures encountered. Continue reading d100 Mountain Finds
Let’s hear it for all thieves, rogues, bards, and other sticky-fingered types! A well-timed pickpocket attempt can turn a boring encounter into one that might get just a bit too exciting.Continue reading d100 Pickpocket Finds
Your player characters might. When not delving dungeons or defeating dragons, many players engage in a little downtime and enjoy doing some roleplaying in town. And because you can’t (or maybe shouldn’t) spend all of that downtime in the tavern, the marketplace is a great place to let your characters explore. Continue reading d100 Marketplace Finds
A forest can be much more than a simple terrain sprinkled with occasional encounters. A forest exists whether the party is there or not and, therefore, has a life of its own. It is full of animals, creatures both mundane and fanciful, areas of magic and mystery, and places with history.
People have been through this forest before your party, and some may still be in the area. People drop the oddest things in forests.
In your game, you can break up the monotony of forest terrain travel with some of these items. Roll some dice, or just pick out something that seems like fun. Use an item below as described or apply your own twist. It can be a passing sort of thing, or you might decide to weave it into your adventure. Continue reading d100 Forest Finds
It’s handy for a GM to have a collection of short, flexible encounters suitable for dropping into a game session when there is a need to change up the pacing of party challenges, or color up the world a little.
To start, I’d like to introduce something I call “Road Challenges”—encounters meant to be experienced on those long roads betwixt cities and towns, towns and dungeons, dungeons and haunted monasteries, and so forth. They’re ideal for when you want to add a layer of adventure to the narrative journey between places, change up the rhythm of the overall game, or just give the players something to do should everyone find themselves waiting for other players late to the table. Continue reading Between Here and There: Short Encounters for Long Journeys