Stephen Yeardley

Mini-Dungeon #067: What Canst Work i’ th’ Earth So Fast?


(1 customer review)

A Mini-Dungeon adventure for 4-6 PCs of Levels 11-12

Deep below a mine and the natural chambers it connected to, a cavernous grotto steeped in ancient magic exists, a place where arcane forces attract spectacular beasts and cause constructs to spontaneously appear for short periods. The rocks pulse with indigo energy, while minerals suitable for rare weapons glow with turquoise, lime, cadmium, and other green shades. Such treasure attracts its own pioneers; a duergar mining caravan gathers material for its high priest’s next heavy mace.

Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


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1 review for Mini-Dungeon #067: What Canst Work i’ th’ Earth So Fast?

5.0 Rating
1-1 of 1 review
  1. An review

    This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains…*drumroll* a .jpg-version of the map! Yeah, that’s pretty amazing! Better yet: GM-friendly version of the jpg’s included as well!

    Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!

    This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.

    Still here?
    All right!
    Deep beneath a mine, the PCs have ventured into a cavernous grotto steeped in ancient magics, a place throbbing with pulses of indigo energy. Magical energy moves rocks of its own accord in a potentially lethal flurry and the local fauna is deadly, including bulettes and myrmecoleons. A soulbound shell awaits and, to complicate matters, a duergar mining caravan is currently harvesting raw materials here, providing further challenges for the PCs. We also get a nice 5-entry random encounter table. Cool, btw.: Some creatures have been modified by the magical energies, gaining unique tricks!

    Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and surprisingly good for such an inexpensive pdf. The .jpg version included here, which you can easily cut up and hand out to the players as they progress is a huge bonus -and even better: A KEY-LESS VERSION sans the annoying letters/numbers is included as well for full VTT-compatibility!!!. The pdf does sport one nice piece of original full-color art – kudos!

    We have a return to form here for Stephen Yeardley. In just a few words, he manages to evoke a tight atmosphere, chooses smart adversaries and sports a couple of unique tidbits. All in all, a great little mini-dungeon that makes for a fun, flavorful sidetrek. No complaints. My final verdict will clock in at 5 stars +seal of approval.

    Endzeitgeist out.

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