For 4-6 Characters of Level 6
The mountain town of Kraga has changed hands many times; strategically important for its location close to rich veins of iron and copper, it was originally a dwarven community who built structures deep into the ground as well as above ground. Periodically attacked and razed by various tribes of orcs, ogres, stone giants and humans, it has been rebuilt at least four times, leaving the deepest and most ancient structures accessible only by the ancient sewers and subterranean water courses.
Now a heavily defended border town providing refuge for many travelers passing through the mountains, as well as purifying much of the ore pulled from the many mines near the town. Recently the town militia have noted a number of missing people who have entered the town but have never left – investigations have led them to the warren of ancient tunnels and sewers under the city, and they will pay handsomely for adventurers to investigate these losses…..
5E Mini-Dungeons are single page, double sided adventures for D&D 5th Edition which are setting agnostic and are easily inserted anywhere in your campaign.
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– June 21, 2017
An Endzeitgeist.com review
This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Unlike most 5E Mini-Dungeons, this one does not come with VTT-maps or player-friendly iterations, which is a bit of a bummer.
Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!
It should be noted that this mini-dungeon was kinda first created for 5E -in PFRPG the module originally pitted the PCs against chokers.
This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.
The mountain town of Kraga has seen many changes over the course of its existence – what once was a dwarven town is now a border settlement and the canals of the settlement now run through the strange, lost settlement. A string of disappearances brought the PCs into this complex…and indeed, we have a strong leitmotif here, namely that of arachnid foes, with phase spiders, ettercaps and the like…and basilisks also can be found here. Skill-wise, PCs should try to avoid coming in contact with the sewer plague…and the worst encounter here can be avoided by smart PCs. Loot-wise, a cloak of elvenkind represents the most potent item herein.
Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and surprisingly good for such an inexpensive pdf, but there is no key-less version of the map to print out and hand to your players. The pdf does sport one nice piece of b/w-art – kudos!
Jonathan Ely’s phase spider lair is a fun, no-frills module with a nice leitmotif. It’s not a spectacular offering, but it does its job relatively well. The conversion does a decent job as well. My final verdict will clock in at 4 stars.
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