An Aventyr Adventure location for characters of any level.
Long ago, Vasi, the water goddess was blessed with a divine gift, born of Grekian ingenuity and Vasian faith. Built by her fervent followers, a world-clock running solely on water, ran for generations. Four wells, each holding a gate to the Elemental Plane of Water, fed the clock and kept the gears turning, that is until the temple was attacked in a Chonian-Baevonian conflict. The priests, in an effort to safeguard the temple from attackers, closed the gates, causing the clock to grind to a stop.Continue reading Vasi’s Waterclock
This Avenytr Adventures location is for characters of any level.
Located on the southwest side of the Baevonian Mountains, the Gate of Bones, sometimes known as “the Boneyard” is one of three gates holding Baevonia Pass. Securing the path up the mountain to Baevonia Pass on one side and staving off the wilds of the K’naghi Savannah and the roaming hordes of undead from Valindar on the other, the Gate of Bones is the first line of defense into Baevonia and former Chonia. Continue reading Gate of Bones
General Glatmoor and the Baevonian army have set up a large encampment about 30 miles north of Lake Chonia in preparation for a final assault on the Chonians.
The Baevonian force is currently comprised of 500 human foot-soldiers, a cavalry of 100 humans riding Chonian horses, 20 high-ranking Horntusk orcs, 10 high-ranking Baevonian officials, and General Glatmoor. The general is known as “The Impounder” for his knack of rounding up and corralling Chonians, prepping them for slavery or scheduled execution.Continue reading Baevonian War Camp