WOLFGANG BAUR OF KOBOLD PRESS PRESENTS…
THE LAKE TROLL
JASON NELSON OF LEGENDARY GAMES & PAIZO PRESENTS:
BRIAN BERG OF TOTAL PARTY KILL GAMES PRESENTS:
OWEN KC STEPHENS OF ROGUE GENIUS GAMES & PAIZO PRESENTS:
THE MAGEKILLER GOLEM
We have soared far past the initial goal (funding on the first day!) and are trying to push beyond every fantastic stretch goal before the pledging period ends. The video preview below shows what’s in store, but only for a small portion of the book—funding has gone so phenomenally well that the number of monsters within far exceeds what you see on these pages!
Skeptical of what sorts of beasts you’ll get for your buck?
Want a closer look at the goods so you know you’re getting the highest quality bestiary this side of the Paizo golem?
There’s a FREE Preview PDF of the Aventyr Bestiary right here [for folks that prefer: DriveThruRPG.com link]!
When we’re past 400 Backers new cover artwork by the esteemed Raven Minumara is unlocked and there are still stretch goals for Brian Berg of TPK Games, Jason Nelson of Legendary Games, Owen K.C. Stephens of Rogue Genius/Green Ronin/Paizo, and Wolfgang Baur of Kobold Press—all designing brand new creatures to go with the other monsters we unlock!!!
The shifting winds of a violent tempest rustle above as a tan swirl appears in the sky. It quickly grows in size, from only a few inches across into a sphere dozens of feet across. Gusts carrying fine grits of sand whip against you as the howl of the winds reaches a fevered pitch and the thing in the sky begins to drift towards you.
Gyeongsa Warp Storm CR 10
CN Colossal construct
Init -2; Sensesdarkvision 120 ft., low-light vision; Perception +2
AC 12, touch 0, flat-footed 0 (-2 Dex, +12 natural, -8 size)
hp 151 (13d10+80) fast healing 2
Fort +4, Ref +2, Will +6
DR 5/magic, DR 10/magic and ranged; Immune construct traits, fire; SR 12
Speed fly 60 ft. (perfect)
Melee two tentacles +13 (2d8+8 and grab)
Space 30 ft.; Reach 30 ft.
Special Attacks pull (tentacle 30 ft.), whirlwind (3/day, 10–30 ft. high, 2d8+8 damage, DC 24)
Spell-Like Abilities (CL 13th; concentration +15)
Constant—gust of wind
At will—control winds
Before Combat A gyeongsa warp storm appears from out of nowhere with its greater teleport spell-like ability, approaching the closest creatures it can find and changing into its whirlwind form.
During Combat The gyeongsa warp storm attempts to suck every opponent in view into its body. Once captured, it uses greater teleport again to bring whatever it’s caught to the Disputed Lands.
Morale Gyeongsa warp storms have no intellect and their motivations are a mystery to all; they do not relent until they’ve captured more creatures to carry away with them.
Str 26, Dex 6, Con —, Int —, Wis 14, Cha 1
Base Atk +13; CMB +29; CMD 37 (cannot be tripped)
Skills Fly +0, Stealth -18; Size Modifiers -8 Fly, -16 Stealth
Environment any (normally the Disputed Lands)
Punishing Winds (Su) Gyeongsa warp storms are constantly enshrouded and surrounded by severe winds. These winds automatically extinguish unprotected flames, have a 50% chance of extinguishing protected flames, and incurs a -4 penalty to ranged weapon attacks and Perception checks.
Many believe the anomalies to be no more than a myth, but those that survive a trip back from the heart of the Disputed Lands know otherwise. Of them, none can claim to have felled the thing; it persistently brings new creatures and travelers to the forsaken reaches of Aventyr. Those strong enough to survive the trip find that their new locale a demanding one—the Tribal Lands.