
Did you know AAW Games has a history with Spelljammer space-fantasy adventures? In honor of the latest 5E release, here’s a fresh take on an Aventyr classic, the Ancestral Gateway!
Continue reading Aiszkartz Asteroid and the Ancestral Gateway
Did you know AAW Games has a history with Spelljammer space-fantasy adventures? In honor of the latest 5E release, here’s a fresh take on an Aventyr classic, the Ancestral Gateway!
Continue reading Aiszkartz Asteroid and the Ancestral Gateway
THE AVENTYR BESTIARY KICKSTARTER ENDS EARLY JULY 31ST: PLEDGE YOUR SUPPORT TODAY!
With the $14,000 stretch goal for Brian Berg behind us I think it’s high time we reveal the monsters our amazing Pathfinder third party publishers have dreamed up for you. Keep in mind, we still have to hit the next three stretch goals in order to get all these monsters into the Aventyr Bestiary (so spread the word while there’s still time!)
I have to say that I am absolutely honored to have these incredible creative minds on board for this project and hope you’re as excited as I am to see these four creations come to fruition. We were already secretly working on the art behind the scenes and Mates Laurentiu of Romania just sent me the final creation today… thus, the reveal…(scroll down if you dare!)
Pebbled hide as strong as stone, claws that snatch a marching hero or his careless mule underwater, and the ability to shatter steel–these are the dangers of the Lake Troll. They love to lurk along lake shores and riverbanks or (better still) at bridges, fords, and crossings, the easier to drag prey under and drown it. But they are not merely ambush predators: in small families and clans, they hollow out whole villages and squat in the ruins, devouring all the inhabitants and gorging themselves on the poor villagers’ supplies and livestock. A few even hide in wells and cisterns, leaving by night to raid sheep or snatch careless members of the city watch….
Wolfgang Baur is the publisher at Kobold Press. He is a game designer and editor known for his work with Dragon magazine, the Dark*Matter setting, and the 5th Edition D&D adventure path Tyranny of Dragons. Kobold Press is also known for its platinum-selling Midgard Campaign Setting, recently expanded to include the Southlands region for desert, jungle, and savanna adventures.
Southlands is the newest product line from Kobold Press. Check it out at Kobold Press, Paizo, or DTRPG.
The suzalisk is a herald of discord, soaring on wings of woe. Tainted offspring with blended yet disharmonious spirits, suzalisks lash out with blazing fury, leaving ashes and sorrow in their wake.
Jason Nelson is the publisher of Legendary Games and a longtime freelancer with Paizo, Wizards of the Coast, and other companies. Check out the Legendary Planet Kickstarter as it heads into its final weekend!
A magical beast that is a melding of volcanic rock and pestilence – it incubates in diseased piles of decaying flesh. Germs from corpses are trapped in volcanic rock as it incubates. The creature delivers disease and has fire resistance that protects it from full immersion in lava for a specified number of rounds. It explodes in disease-ridden ash when slain.
Monster type concept by Brian Berg (TPK Games), description and creative ideas by Michael Allen (AdventureAWeek.com)
Brian Berg is the owner and publisher of TPK Games. Check out TPK Games recently funded Wardens of the Wild Kickstarter.
The magekiller golem is a walking answer to why people play fighters! Enjoying the immunities of a construct and a persistent antimagic field, armed with automatic repeating crossbows, a reach weapon, and a prismatic sphere, the magekiller golem can also track the destination of teleportation spells even following its targets onto other planes!
Owen K.C. Stephens is a developer for Paizo and Green Ronin, and the publisher for Rogue Genius Games. He just released Anachronistic Adventures, a 132-page Pathfinder-compatible supplement for playing pulp adventure campaigns.
Remember: Only ONE of these stretch goals are unlocked yet, we need your help to unlock the rest! Please do your part and share the Kickstarter far and wide, ask your fellow GMs to back, post in forums and social media, and let’s make sure this book is jam packed full of these amazing monstrosities!
CLICK ANY OF THE LINKS BELOW TO QUICKLY & EASILY SHARE OUR KICKSTARTER:
Thank you! Our backers are amazing and we look forward to bringing you another fantastic tome for the Pathfinder RPG!
We have soared far past the initial goal (funding on the first day!) and are trying to push beyond every fantastic stretch goal before the pledging period ends. The video preview below shows what’s in store, but only for a small portion of the book—funding has gone so phenomenally well that the number of monsters within far exceeds what you see on these pages!
Not convinced?
Skeptical of what sorts of beasts you’ll get for your buck?
Want a closer look at the goods so you know you’re getting the highest quality bestiary this side of the Paizo golem?
When we’re past 400 Backers new cover artwork by the esteemed Raven Minumara is unlocked and there are still stretch goals for Brian Berg of TPK Games, Jason Nelson of Legendary Games, Owen K.C. Stephens of Rogue Genius/Green Ronin/Paizo, and Wolfgang Baur of Kobold Press—all designing brand new creatures to go with the other monsters we unlock!!!
Don’t procrastinate any longer and make sure you get your pledge in before the end of the project!
The shifting winds of a violent tempest rustle above as a tan swirl appears in the sky. It quickly grows in size, from only a few inches across into a sphere dozens of feet across. Gusts carrying fine grits of sand whip against you as the howl of the winds reaches a fevered pitch and the thing in the sky begins to drift towards you.
Gyeongsa Warp Storm CR 10
XP 9,600
CN Colossal construct
Init -2; Sensesdarkvision 120 ft., low-light vision; Perception +2
DEFENSE
AC 12, touch 0, flat-footed 0 (-2 Dex, +12 natural, -8 size)
hp 151 (13d10+80) fast healing 2
Fort +4, Ref +2, Will +6
DR 5/magic, DR 10/magic and ranged; Immune construct traits, fire; SR 12
OFFENSE
Speed fly 60 ft. (perfect)
Melee two tentacles +13 (2d8+8 and grab)
Space 30 ft.; Reach 30 ft.
Special Attacks pull (tentacle 30 ft.), whirlwind (3/day, 10–30 ft. high, 2d8+8 damage, DC 24)
Spell-Like Abilities (CL 13th; concentration +15)
Constant—gust of wind
At will—control winds
2/week—greater teleport
TACTICS
Before Combat A gyeongsa warp storm appears from out of nowhere with its greater teleport spell-like ability, approaching the closest creatures it can find and changing into its whirlwind form.
During Combat The gyeongsa warp storm attempts to suck every opponent in view into its body. Once captured, it uses greater teleport again to bring whatever it’s caught to the Disputed Lands.
Morale Gyeongsa warp storms have no intellect and their motivations are a mystery to all; they do not relent until they’ve captured more creatures to carry away with them.
STATISTICS
Str 26, Dex 6, Con —, Int —, Wis 14, Cha 1
Base Atk +13; CMB +29; CMD 37 (cannot be tripped)
Feats —
Skills Fly +0, Stealth -18; Size Modifiers -8 Fly, -16 Stealth
Languages —
SQ Amorphous
ECOLOGY
Environment any (normally the Disputed Lands)
Organization —
Treasure standard
SPECIAL ABILITIES
Punishing Winds (Su) Gyeongsa warp storms are constantly enshrouded and surrounded by severe winds. These winds automatically extinguish unprotected flames, have a 50% chance of extinguishing protected flames, and incurs a -4 penalty to ranged weapon attacks and Perception checks.
Many believe the anomalies to be no more than a myth, but those that survive a trip back from the heart of the Disputed Lands know otherwise. Of them, none can claim to have felled the thing; it persistently brings new creatures and travelers to the forsaken reaches of Aventyr. Those strong enough to survive the trip find that their new locale a demanding one—the Tribal Lands.