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Chill Your Adventures by Ron Lundeen

chill adventures rpg

An evocative environment is just as much a part of a compelling adventure as motivated villains and heroic action. This article sets forth several considerations for bringing wintry themes into your Pathfinder Roleyplaying Game and Dungeons and Dragons adventures. Primarily for DMs and GMs, this advice is broken up into four key areas: communicating the environment to players, advantages of winter-themed adventures, on-the-fly rules to support cold-based adventures, and guidance regarding adventure conversion.

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Black Bear Company: Mercenaries of the Vikmordere Valley

BLACK BEAR CO

When the long war for control of Rybalka was at last won, most of the might of the Klavek military returned home, there to wait and train for the next campaign. When the King put out a call for settlers to the new frontier, many of those same soldiers answered, returning to face the untamed wilderness in the name of the empire. Discharged from their military duty, these soldiers would soon form the Black Bear Company, a mercenary outfit with a storied reputation.

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Water Domain for 5th Edition

Water takes many forms; so too do the powers granted to clerics of this domain. A cleric devoted to a god with dominion over water can call to hand the force of a rushing river current, summon the relentless, crashing power of the tides, and soothe fresh wounds. Many different deities grant the powers of the water domain to their followers: gods of the sea, gods of the rain and snow, and gods of rivers, lakes, and streams.

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Rise of the Drow GM Tips and Advice: Adrik’s Folly

Rise of the Drow GM Tips

Our second-most requested section of Rise of the Drow for more detail is the first half of the final chapter of the prologue: Adrik’s Folly. After the harrowing trek through the Dark Wood, the party is finally assuming some control over their fate as they discover the drow stronghold and decide how best to free the Rybalkan prisoners. This vast castle is almost 115,000 square feet over several floors with a LOT to take into account when running this adventure. Here, then, are some Rise of the Drow GM tips and reminders for running Adrik’s Folly.

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Oath of Lifewater (Paladin Oath)

Water: the one element required for life. Paladins who have taken the Oath of Lifewater understand this one universal truth. They are the first to brave a lifeless and desolate wasteland or to unlock the secrets of a verdant island. Life abundant and decay rampant are a natural cycle of the cosmos, but a paladin who follows Vasi’s oath seek above all to guide that cycle toward renewal and forestall ruin. A knight of the tear is welcomed and honored by both farmers and kings.

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5th Edition now available on Adventureaweek.com!


aaw-5ec-logo_dragon_spec01_with_dropshadowThe date has finally arrived! Adventureaweek.com is now compatible with both Pathfinder RPG and 5th Edition!

Over the past few months we have been hard at work converting our adventures from Pathfinder to 5th Edition; we still have a long way to go before the entire catalog is available for 5E but we’ve completed a fair amount of conversions which will allow you to download these PDFs and soon purchase the print soft-covers. Don’t worry if you only play Pathfinder, we haven’t abandoned you and actually have a bunch of new adventures currently underway specifically for the Pathfinder Roleplaying Game.

The following adventures are available for purchase in the Adventureaweek.com Shop or download them for free if you Subscribe to the site!

UPDATE: Since the original writing of this post over 200 products have been made available for Dungeons & Dragons 5th Edition! You can shop for them here or subscribe for instant access to our entire catalog!

So, what are you waiting for? Subscribe to Adventureaweek.com and snag some new adventures for your gaming group. There will be more adventures released every month for both the Pathfinder Roleplaying Game and 5th Edition.