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Stephen Yeardley
Mini-Dungeon #050: When Goblins Die, No Comets are Seen
For 4-6 Characters Levels 3-4
After delving into the upper tunnels of a recently-abandoned mine pursuing mutated goblins, the party follows some buckled minecart rails, finding rough tunnels and unexpected chambers at their end. A palpable sense of fear pervades the area.
The last members of a decimated tribe fled into these depths, but have no idea what to do now. They reached Area 5, but felt the sudden appearance of a worked room meant more trouble. Infamous amongst their kind, and fearing an unheralded death, they’re currently psyching themselves to fight back to the surface.
Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.
$0.99
1 review for Mini-Dungeon #050: When Goblins Die, No Comets are Seen
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An Endzeitgeist.com review
This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains…*drumroll* a .jpg-version of the map! Yeah, that’s pretty amazing! Better yet: GM-friendly version of the jpg’s included as well!
Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!
This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.
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Still here?
All right! This can be used as a sequel to the “Pit your Wits” mini-dungeon, but works well on its own: Following a mutated goblin attack, the PCs have to go down the pit, the walls aglow with coldfire…and worse, there is a deadly substance…and this coldfire substance has mutated the local goblins into goberrations – a variant, weaker faceless stalker…and being too close to the substance is really painful. Dried coldfire can result in a similarly horrible mutation for careless PCs and within this place, raging rubble, cerebric fungi and worse await…but there indeed is a way down…but do the PCs dare continue?
Conclusion:
Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and surprisingly good for such an inexpensive pdf. The .jpg version included here, which you can easily cut up and hand out to the players as they progress is a huge bonus -and even better: A KEY-LESS VERSION sans the annoying letters/numbers is included as well for full VTT-compatibility!!!. The pdf does sport one nice piece of original full-color art – kudos!
Stephen Yeardley shows what an awesome atmosphere you can generate with a few monster reskins and some deadly terrain. This is a deceptively hard little mini-dungeon and makes great use of the environments. The mini-dungeon is fun and evocative and certainly worth the low asking price. My final verdict will clock in at 5 stars.
Endzeitgeist out.