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mini-dungeon

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  • MD-064-COVER

    Mini-Dungeon #064: I’ll Plague Both Your Houses

    $0.99

    A Mini-Dungeon adventure for 4-6 level 9-10 PCs

    The Underworld houses strange and unpleasant communities, and the ruins of two temple complexes are a perfect example of religious hubris coming before a fall. Two traditions devoted to bloody sacrifi ce and unwilling death – one lawful, one chaotic – found this remote cavern an ideal place to practice their beliefs AND constant, petty one-upmanship, far from interfering good-doers. But a malignantly wicked elf, devoid of distraction from his evil intent, played the followers against each other until all were slaughtered. However, he didn’t reckon on some senior members becoming powerful undead intent on wiping him and each other out. He’s now stuck in a “neutral zone”. The PCs walk into this three-way standoff . This encounter is a
    stiff challenge for the su ggested levels. The party will need to set individuals against others to succeed.

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


  • MD-061-COVER

    Mini-Dungeon #061: The Cackling Madness of Umberstone Manor

    $0.99

    For 3-4 PCs of levels 13-15

    Lingering in the shadow of Mount Shalefor, Umberstone Manor is the ancestral home of the Valninboom family. The mansion is set high upon Umberstone Hill on the outskirts of the city of White Oak’s Shire. The settlement was founded three centuries past when the progenitor of the Valninbooms, Lord Rimbrall, first incorporated it as a base of operation for the White Oak Trading Company.

    Renowned dealers of antiquities, the Valninbooms’ trade empire amassed great wealth as masters to the River Wyde. Over the centuries the simple trade outpost grew in population and eventually bore its own thriving economy. Today the city is a bustling trade port. The generations of Valninbooms grew in wealth and power, but they also became reclusive. The Valninbooms focus on company business, and rarely make public appearances.

    As the outpost expanded, those who held administrative positions in the trading company soon inherited governing responsibilities for the city. These positions of power in White Oak’s Shire are passed down through generations forming several influential houses within the community. No one interacts directly with the Valninbooms save for the council of governors who each head one of the five houses of White Oak.

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


  • md-052-cover

    Mini-Dungeon #052: Look Not With Thine Eyes But Thine Mind

    $0.99

    For 4-6 PCs of Levels 5-6

    Deep within some hidden caverns, the PCs find a disguised door leading to a secret space that’s becoming a hide-out. With 15-ft. high ceilings, the entire area is under a permanent deeper darkness spell. It sounds like it’s inhabited.

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


  • md-051-cover

    Mini-Dungeon #051: There Are More Things in the Planes and the Earth

    $0.99

    For 4-6 PCs of Levels 4-5

    The party discovers an unexpected way out of a mine, and hidden passage leading to caverns glowing dimly with a cold, otherworldly light. 

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


  • md-050-cover-fix1

    Mini-Dungeon #050: When Goblins Die, No Comets are Seen

    4 out of 5
    $0.99

    For 4-6 Characters Levels 3-4

    After delving into the upper tunnels of a recently-abandoned mine pursuing mutated goblins, the party follows some buckled minecart rails, finding rough tunnels and unexpected chambers at their end. A palpable sense of fear pervades the area.

    The last members of a decimated tribe fled into these depths, but have no idea what to do now. They reached Area 5, but felt the sudden appearance of a worked room meant more trouble. Infamous amongst their kind, and fearing an unheralded death, they’re currently psyching themselves to fight back to the surface.

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


  • md-047-cover

    Mini-Dungeon #047: Stowaway on the Singing Sea

    5 out of 5
    $0.99

    For 3-4 Levels 5-8 Characters

    The adventurers have been hired by local authorities to sneak aboard the merchant ship, The Last Song. The vessel is owned by the Elloise Drake (suspected of also being the nefarious pirate, Lady Wavedancer). Law enforcement at the port city of Tangran’s Landing have managed to arrange for a “special piece of cargo” to be loaded upon the vessel for its upcoming voyage. Rather than the fine silks said to be in the shipment, the adventurers are smuggled aboard hidden inside.

    Their mission is to await for the sounds of the Last Song boarding another ship at sea, and then to exit their hideaway to investigate. If they discover the crew committing an act of piracy they are to present their documentation, arrest Elloise, and commandeer the ship.

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


  • MD-043-COVER

    Mini-Dungeon #043: Thelamos

    5 out of 5
    $0.99

    For 4 Level 4 Characters

    This dark, stinking complex is located deep in the earth, buried underneath a major city or town and accessed by the sewer system. Once the hideout of a long-forgotten band of thieves that
    operated in the city long ago, these chambers have since been discovered and taken over by a group known as The Sons of Arratoi. They have undertaken a number of daring attacks and raids in and around the city, achieving a degree of notoriety but none have yet traced them back to their lair.

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


  • MD-042-COVER

    Mini-Dungeon #042: The Dreamer’s Shrine

    5 out of 5
    $0.99

    For 4 Level 2 Characters

    This complex is hidden away in a dark corner of the world, underneath a major seat of learning in or near a large city. A former burial chamber, the sanctity of this complex has been
    ravaged by a fledgling cult and their vile leader, who have been growing in strength over the past six months or so. The PCs may stumble across the shrine whilst looking for a missing
    individual, or hunting for a particular item.

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


  • MD-041-COVER

    Mini-Dungeon #041: Feischkammer

    4 out of 5
    $0.99

    4 Level 7 Characters

    This well-constructed complex is hidden away under, or extremely close to, a large community, ideally one with a strong history of magic. The PCs are initially drawn into a mystery
    involving the recently deceased being spirited away from local cemeteries and the disappearance of the occasional passing stranger. Regardless of how the PCs are drawn into the adventure,
    they ultimately find themselves within this underground structure.

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.