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Mini-Dungeons

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  • md-054-cover

    Mini-Dungeon #054: Uneasy Rests the Crown’d Head

    $0.99

    For 4-6 PCs of Levels 7-8

    A sinkhole, cut with climb-holds, descends a cramped cavern’s south wall, slick with more than water. A 3-ft.-wide path rings a black, light-absorbing lake. 20-ft. north of the path, a stone circle containing a clear membrane floats above the water. A path leaves the cavern in the north wall, a crack in the ceiling drips water. The lake houses an aboleth sanctuary, the start of a new city.

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


  • md-052-cover

    Mini-Dungeon #052: Look Not With Thine Eyes But Thine Mind

    $0.99

    For 4-6 PCs of Levels 5-6

    Deep within some hidden caverns, the PCs find a disguised door leading to a secret space that’s becoming a hide-out. With 15-ft. high ceilings, the entire area is under a permanent deeper darkness spell. It sounds like it’s inhabited.

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


  • md-051-cover

    Mini-Dungeon #051: There Are More Things in the Planes and the Earth

    $0.99

    For 4-6 PCs of Levels 4-5

    The party discovers an unexpected way out of a mine, and hidden passage leading to caverns glowing dimly with a cold, otherworldly light. 

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


  • md-050-cover-fix1

    Mini-Dungeon #050: When Goblins Die, No Comets are Seen

    4 out of 5
    $0.99

    For 4-6 Characters Levels 3-4

    After delving into the upper tunnels of a recently-abandoned mine pursuing mutated goblins, the party follows some buckled minecart rails, finding rough tunnels and unexpected chambers at their end. A palpable sense of fear pervades the area.

    The last members of a decimated tribe fled into these depths, but have no idea what to do now. They reached Area 5, but felt the sudden appearance of a worked room meant more trouble. Infamous amongst their kind, and fearing an unheralded death, they’re currently psyching themselves to fight back to the surface.

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


  • md-047-cover

    Mini-Dungeon #047: Stowaway on the Singing Sea

    5 out of 5
    $0.99

    For 3-4 Levels 5-8 Characters

    The adventurers have been hired by local authorities to sneak aboard the merchant ship, The Last Song. The vessel is owned by the Elloise Drake (suspected of also being the nefarious pirate, Lady Wavedancer). Law enforcement at the port city of Tangran’s Landing have managed to arrange for a “special piece of cargo” to be loaded upon the vessel for its upcoming voyage. Rather than the fine silks said to be in the shipment, the adventurers are smuggled aboard hidden inside.

    Their mission is to await for the sounds of the Last Song boarding another ship at sea, and then to exit their hideaway to investigate. If they discover the crew committing an act of piracy they are to present their documentation, arrest Elloise, and commandeer the ship.

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


  • MD-35-COVER

    Mini-Dungeon #035: The Queen’s Estuary

    3 out of 5
    $0.99

    4 Level 5 PCs

    The forest is alive with the song of birds and insects. The weather has warmed to a comfortable balmy temperature and the sweet smell of spring flowers drifts on the air. On such a marvelous, peaceful day, what could possibly go wrong?

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


  • MD-001-COVER (1)

    5E Mini-Dungeon #001: Buried Council Chambers

    $0.99

    A 5th Edition Mini-Dungeon For 4-6 PCs Levels 2-3

    Long ago these chambers served as a meeting place for dignitaries and politicians. Those responsible for maintaining the well-being of the people also held the hidden agenda of ensuring their own permanent and corrupt installment as overseers to the general populace. A cataclysmic event long ago buried these chambers deep underground, they have not been disturbed prior to the PCs finding the entrance in the ceiling.

    5E Mini-Dungeons are single page, double sided adventures for 5th Edition which are setting agnostic and are easily inserted anywhere in your campaign.


  • MD-028

    Mini-Dungeon #028: Throne of the Dwellers in Dreams

    3 out of 5
    $0.99

    A mini-dungeon adventure for six characters of levels 5-6

    While seeking work the PCs are contacted by an artificer named Vynthis Targain who offers them a job investigating an ancient tomb complex. He is convinced the site contains information pertaining to the location of three relics known as the dream rods. He also believes that these artifacts are hidden somewhere within, but his own research has proven fruitless.

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


  • MD-IWG-3

    Mini-Dungeon IWG03: The Jotunn Encampment

    4 out of 5
    $1.99 $0.99

    An Into the Wintery Gale Mini-Dungeon adventure for four to six PCs of levels 10-11.

    This mini-dungeon is intended for use with the Into the Wintery Gale: Wrath of the Jötunn Adventure Path, but may also be run as a standalone quest.

    The party has returned to the village of Völsfiheimr and are asked to assist in another matter before continuing on their quest. A Vikmordere scouting party has discovered an encampment of Jötunn-kin several miles away, and suggest that all attacks in the area are being coordinated from location – a long abandoned Vikmordere fortress.

    Canute believes that if the encampment can be neutralized, it would thwart Jötunn advancement and provide the Vikmordere with a battlefield advantage. He provides the adventurers with a crude map pinpointing the location of the encampment.

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.