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Jonathan Ely
Mini-Dungeon #043: Thelamos
Thelamos
Pathfinder Mini-Dungeon One Shot for Four Level 4 Characters
Beneath a major city’s bustling streets lies Thelamos, a dark and stinking complex accessible only through the sewer system. Once a hidden lair for a long-forgotten thieves’ guild, these chambers have been claimed by the notorious Sons of Arratoi.
This ruthless faction has launched a series of daring attacks and raids, earning notoriety throughout the city. Despite their rising infamy, no one has yet traced them back to their lair… until now.
Adventure Highlights:
🕵️ Infiltrate a Criminal Hideout — Navigate dangerous tunnels and twisting pathways.
⚔️ Confront the Sons of Arratoi — Battle cunning foes in shadowy corridors.
💀 Uncover Forgotten Secrets — Explore the remnants of a thieves’ guild lost to history.
This Mini-Dungeon is perfect for a suspenseful Pathfinder one shot filled with urban intrigue, perilous exploration, and criminal conflict.
Includes:
📜 Mini-Dungeon PDF
🗺️ GM Map
🗺️ Player Map
🗺️ VTT Maps
$0.99
1 review for Mini-Dungeon #043: Thelamos
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An Endzeitgeist.com review
This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains…*drumroll* a .tif-version of the map! Yeah, that’s pretty amazing
Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!
This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.
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..
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Still here?
All right!
The complex herein would best be situated under a major settlement, where the existence and new occupancy of such a place would make most sense. By means of a winding staircase, the PCs can enter a place that, ultimately, is woefully disgusting – so pervasive is the stench, that from the get-go, we have a chance to be sickened….and yes, there are traps, for this place is the new base of the Sons of Arratoi, a notorious band of thieves – which, coincidentally, also consists of wererats! Exploring the complex is btw. less of a cakewalk than you’d assume – while it is very much possible that capable PCs can catch the perpetrators unaware and asleep, they will need to be good: Beyond traps and a rat swarm, dungeon hazards and the like, a well-hidden true treasury, accompanied by a “proper” boss can be found.
Conclusion:
Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and surprisingly good for such an inexpensive pdf. The .tif version included here, which you can easily cut up and hand out to the players as they progress is a huge bonus. The pdf does sport one nice piece of original full-color art – kudos! If you’re using hyperlinks, you should be aware that, strangely, in this one they don’t seem to be working.
Jonathan Ely’s Thelamos is a generally challenging, fun little sidetrek. The obstacles are diverse enough to render it an interesting sidetrek and the pdf employs challenging terrain, fun foes and a reward for particularly diligent PCs. It is, as a whole, a nice, easily inserted and challenging module for anyone looking for a somewhat icky little sub-dungeon. Barring serious complaints, this receives a final verdict of 4.5 stars, rounded up due to in dubio pro reo.
Endzeitgeist out.