Double Cross in a Pirate Harbor
Double Cross is a 5E adventure for 4–6 characters of levels 9–12. A secretive patron wants an enchanted mirror recovered from the pirate queen Lamaku. The reward is enormous, and the job begins with a covert journey to the tropical port of Suulgaad.
However, the mirror holds more than the patron admits. A lord’s missing heir is bound within it, and several people have plans for his return. The party must reach Lamaku’s vessel while deciding which promises to believe.
Board Shiver and Recover the Mirror
A hidden route leads from a tavern cellar to the cove where Shiver lies moored. Arcane guardians patrol the dock, and sentries watch the ship. Raising the alarm can bring more enemies into the fight, making a careful approach valuable.
Aboard Shiver, the heroes face a pirate crew with a dangerous secret. Magical wards protect the hold, where the mirror is hidden among cargo. Yet battle is only one possible turn: Lamaku may bargain, and her account can change the party’s view of its employer.
A Coastal Heist for Your Campaign
Use Double Cross to bring a coastal campaign into a secret harbor and a struggle over noble succession. The large promised reward gives the party a reason to consider a risky job. Its concealed motives then put their judgment to the test.
Four keyed locations connect the harbor, dock, ship, and hold. The conclusion follows the party’s choices, including returning to the patron, joining Lamaku, or taking another course. The adventure also addresses capture, giving a failed raid consequences beyond a lost reward.
Adventure Features
- A covert job to recover an enchanted mirror from a pirate queen.
- Four keyed harbor and ship locations.
- Arcane dock guardians, wereshark pirates, and a warded hold.
- Bargains, competing loyalties, and several possible conclusions.
Included in the PDF Edition
- The complete 5E adventure PDF and eight static JPG maps, with day and night GM and player variants.
Enhanced Edition
Bring the adventure to your table with the following complete package:
- The complete adventure PDF and eight static JPG maps, with day/night GM and player variants.
- Six Dynamic Dungeons M4V moving maps: day and night views, each in gridless, 40-grid, and 50-grid versions.
- Five Coast soundtrack MP3s: ambient, exploration, combat, and two blended tracks.
An AAW Games × Dynamic Dungeons collaboration. Adventure by AAW Games. Moving maps by Dynamic Dungeons.
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