Stefanos Patelis

Mini-Dungeon #020: Sepulchre of the Witching Hour’s Sage

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Rated 5.00 out of 5 based on 1 customer rating
(1 customer review)

For 4 Characters of Level 5

There have always been those who would stop at nothing to gain answers to their questions. Does your party dare to meet such a man whom even history cannot forget? And are you willing to pay the price for the answers you seek?
The characters may be actively seeking the Sage for their own personal benefit or on behalf of an NPC, or he could hold the answer to a burning question in your campaign.

Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.

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1 review for Mini-Dungeon #020: Sepulchre of the Witching Hour’s Sage

5.0 Rating
1-1 of 1 review
  1. An Endzeitgeist.com review

    This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.

    Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!

    This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.

    Still here?
    All right!

    Sometimes, the PCs need answers at any cost. Thus, they enter a two-way portal in a cemetery near the ruins of an ancient civilization and enter the sepulchre – where they will soon notice that entering specific rooms may deal small amounts of negative energy damage on saves. Indeed, several undead and shadowy books continue to perpetuate this theme, while an illusion-supplemented trap is a) interesting and b) devious. The little dungeon also sports minor item-scavenging and a terrible final revelation of a horrid price to pay for the information and a unique, interesting showdown.

    Conclusion:
    Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and surprisingly good for such an inexpensive pdf, but there is no key-less version of the map to print out and hand to your players. The pdf does sport one nice piece of original full-color art – kudos!

    Stefanos Patelis delivers an excellent mini-dungeon here – we receive a glorious dungeon with diverse challenges, unique fluff, cool adversaries and quite frankly more roleplaying potential and a more evocative set-up than what one can see in many longer modules. This is a great mini-dungeon that manages to provide a fun, memorable experience in spite of its brevity – well worth 5 stars + seal of approval.

    Endzeitgeist out.

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