Stefanos Patelis

Mini-Dungeon #055: Chrome Devils of the Swamp


(1 customer review)

A 5th Edition Mini-Dungeon for 4 PCs of level 6

The tale of the fiery comet crash and the haunting of the swamp is known. But now the bog waters are mysteriously drying out, the swampland thinning, and rumors surfaced of devils the comet unleashed. Only the bravest or the foolhardy would dare investigate. But will they be prepared to go against the Chrome Devils of the Swamp?

Mini-Dungeons are single page, double sided adventures for Dungeons & Dragons 5th Edition which are setting agnostic and are easily inserted anywhere in your campaign.


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1 review for Mini-Dungeon #055: Chrome Devils of the Swamp

5.0 Rating
1-1 of 1 review
  1. An review

    This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Big plus: This mini-dungeon comes with a key-less .tif player map as well as a high-res GM map for VTT-use – kudos!

    Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!

    This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.



    Still here?

    All right!

    A fiery comet has fallen into the nearby swamp and rumors abound regarding the strange devils that have ventured forth from its insides. Indeed, within the swamp, the dungeon is composed of a strange alloy, sports an eerie glow…yep, this very much would be a crashed space-ship, with several kind of robots serving as the opposition to be faced by the PCs. Here is something cool: Doors improperly forced open, droids destroyed – all matter, for the AI that is the BB”E”G can result in enemies coming close.

    Better yet: While the PFRPG version had some issues in the rules-details, the 5E-conversion remedies these and goes above and beyond: We have robots that are reskins, modified monsters with different traits and proper rules-challenges – this complex works as intended and does so in a fantastic manner that is simply better than the original.


    Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and decent, and the inclusion of a key-less map and VTT-capable options is a big plus for me.

    Stefanos “The Netlich” Patelis’s science-fantasy crawl, in its original version, had all the makings of pure awesome and couldn’t realize them fully; in 5e, whoever has done the conversion, went above and beyond to make the module as amazing as it should be. This is, hands down, one of the best modules in the whole series – if you even remotely like science-fantasy, get this gem!! My final verdict will be 5 stars + seal of approval for this gem.

    Endzeitgeist out.

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