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(5E) Rybalka (Fantasy Grounds)$3.99
FOR USE WITH FANTASY GROUNDS VIRTUAL TABLETOP
Dive into Rybalka and the surrounding environs with the first ever AaW Campaign Setting release!
This Fantasy Grounds module includes all locations, characters, maps, and images in relation to Rybalka appearing thus far on the AaW site and in adventure releases.
A25: Flute of the Four Winds
A Pathfinder compatible adventure for four to six PCs of Levels 4-5
The majestic tree of the Four Winds grew in the forest west of the village of Rybalka, revered by the Vikmordere druids of the Snoqua tribe for its power to control the weather and hold balance with nature. When the Klavek Kingdom invaded the area, a powerful druid named Manahzo transferred the essence of the tree into a magical flute to keep its power safe from the threat of the militaristic Empire. Entrusted with the flute by the Snoqua, he and his wife sought to hide the flute from the reach of the invaders. As they fought the Klavek military they found themselves forced into an old cave system in the mountains of the Vikmordere Valley where they faced not only the Klavek soldiers, but ancient primal horrors. While Manahzo kept the flute out of the invaders hands, he lost his wife in the battle.
Manahzo now seeks revenge on the Klavek Kingdom and its citizens located in the village of Rybalka. The PCs find themselves in the midst of an attack on Rybalka by Manahzo and a group of rogue Snoqua warriors. They must fight beside the citizens of Rybalka to repel the attack, and then seek out the Snoqua to find a means to deal with Manahzo and his rogue companions. In the forests outside Rybalka they will face a demonic wolf ally of Manahzo’s before finally engaging him in a direct battle as he executes a final attack on Rybalka. Even if the PCs succeed in defeating Manahzo, the threat does not end as his thirst for vengeance continues even after his passing in the form of haunt on the village. Directed by the Snoqua on how to end the haunt, the PCs must venture to the caves where Manahzo’s wife died to confront the ancient horrors that were responsible for her demise and recover her body in order to give her a proper burial to calm Manahzo’s vengeful spirit once and for all and bring peace to the village of Rybalka.
Also included in “Flute of the Four Winds”:
- Roleplaying opportunities to interact with various NPCs in Rybalka, the heart of the Aventyr campaign setting
- Two new monsters – The hive-minded Tunnel Horrors and their carnivorous primal kin, the Anglers
- High resolution encounter maps in a new location, the coal mines north of Rybalka
5E U01: Dark Days in Stoneholme
Dark Days in Stoneholme is a D&D 5th Edition compatible adventure suitable for four to six PCs of 1st-2nd level that features low-level exploration in Aventyr’s Underworld and intrigue both in and around the dwarven city of Stoneholme.
Waves of supernatural darkness sweep over the subterranean city of Stoneholme, quenching lights and bringing with it foul creatures of shadow. After heroically defending a group of dwarven children from being ravaged by a group of these shadow beings, the PCs are approached by Shtawn Deppenkhut—one of the king’s own advisers—and are offered the task of finding the source of the darkness that threatens the city.
The PCs investigation takes them through the Underworld to hidden caverns, where demon worshipping priests offer living sacrifices in an attempt to plunge Stoneholme into everlasting darkness, a first step in destroying the hated city once and for all, but as it turns out the priests aren’t the only ones behind this unfolding plan to destroy Stoneholme.
This fine dwarven-themed adventure includes:
- Dwarves, diabolists, and demons!
- The Underworld city of Stoneholme!
- Two new magical items, the aubade pendant (to light a wayward adventurer’s path) and the dark-heart ruby (a devious stone of dark portent).
- The Dark-Blessed template, offering up a new means to embolden your monsters and NPCS!
- Two separate dungeons—the Quartzfell Glassworks and Felltooth Temple!
Underworld Races: Zwerc
Zwerc are the most magical of all the dwarves of Aventyr (and a brand new race from AdventureAWeek.com!) Their flight from the Grand Sculpting of the Underworld took them to the Amber Roads and eventually, pocket dimensions in the Elemental Plane of Earth. Zwerc enclaves are still devoted to research, but far unlike one another after centuries of isolation. To make their way across the Amber Roads, they have their own unique equipment, feats, magic items, favored class options, and spells for use with the Pathfinder Roleplaying Game!
Underworld Races: Dvergr
Learn about the Undercities of Aventyr’s duergar—the stubborn dvergr. First of the dwarves and heir to their true name, these xenophobes close off the Underworld from the surface realm, sealing away the endless caves from the world above.
In Underworld Races: Dvergr you’ll find:
- great new mundane items like deadly weaponized picks, anchoring bolts, and explosive ambersticks!
- the underminer archetype—Underworld cavaliers unlike any other mounted warrior!
- new spells like find the surface and superior collapse!
- new feats like Underfighter and Dvergr Pickman!
- new magic items like the goggles of undersight!
- new favored class options!
- a powerful, memorable rendition of the standard duergar sure to enhance your Pathfinder game!
Underworld Classes: Masters of the Web
In the Underworld of Aventyr, dark elves have tied the yoke of slavery around countless supplicants of the lesser races. Their patron goddess Naraneus blesses them with powers and abilities from the arachnid adherents she also counts among her devotees. The mistress of the web weaves lies of deceit and cunning, while her male counterpart spins literal webs that entangle, disarm, and overwhelm their foes. These two new class archetypes for the Pathfinder Roleplaying Game are ideal for any group, sure to bring the devious drow of Aventyr out of the Underworld and onto your tabletop!
Underworld Classes: Stonespeaker
The zwerc are a strange subtype of dwarf found in the Underworld, and while their collectives are often vastly different from one another a single fact unifies them all—each reveres stonespeakers, though legends tell of humans and other races assuming the powerful earthly mantle as well. These geomancers control the very rock around them, exploding earth under adversaries and transforming their very surroundings like a sculptor with clay. This brand new base class is designed for use in the endless caves of Aventyr, but is guaranteed to bring a rocking good time to any group playing the Pathfinder Roleplaying Game!
Underworld Classes: Underterror
Infernal contracts are rarely to be lauded and though the gitwerc of Aventyr’s Underworld are already indebted to the devils of HEL, some take their agreement even further. These horrifying individuals morph their bodies to the extreme, using their unholy powers to infiltrate society before overwhelming enemies as they reveal themselves to be underterrors! This brand new base class and its archetype, the savant of HEL, are designed for use by gitwerc in the subterranean caverns of the Underworld of Aventyr, but their misbegotten powers are certain to bring a fearfully fun time to any Pathfinder Roleplaying Game!