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Underworld Races & Classes Kickstarter: Only 6 Days Left!

Over the past few years we’ve been secretly hard at work on our latest project for the Underworld Races & Classes for 5th Edition and the Pathfinder Roleplaying Game. This immense tome (two books actually, one for each system) has been in the works for many years now, starting originally with individual books created by popular demand after our best-selling Rise of the Drow became a heavy hitter in the RPG world. Since the original builds we’ve gone back and revised/added a ton of new material, produced new gear, spells, archetypes, domains, and more to craft a solid book filled with gorgeous top notch artwork (thanks to stretch goals).

PDF, Print, Hero Lab, Realm Works, and Fantasy Grounds!

For those of you who are fans of Hero Lab, Realm Works, and Fantasy Grounds we’ve got some amazing backer goals which everyone gets by pledging for a copy of this amazing book. Sure to be a classic and weirder, more insidious companions to your core books– Underworld Races & Classes Kickstarter awaits you!

Help us make this project a reality- there’s only 6 days left to pledge!

BACK THIS KICKSTARTER HERE!

Have a great weekend everyone!

-Jonathan G. Nelson
AAW Games

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From the Scrollshelves of the Sage

Welcome, friends, to my  library. Once just my workplace, it’s now my greatest treasure. To introduce myself, I am Acanthus, this region’s foremost sage.

The Past

Over the years since King Tokolvor expanded the Klavek kingdom, I’ve helped adventurers, merchants, and travelers alike gather vital information. Whether about where they’re going, who and what they’ll encounter, or how to deal with all three, I’ve been there. As fine a collection of views, thoughts and facts as exists in all Klavek is upon my scrollshelves and bookcases. Perhaps nothing rivals it in all Aventyr, but that is for others to decide!

The Present

However, now I’ve made my own fortune and live an easy life, I intend to share it all. What I know to be true, surmise to be broadly correct, am in the process of clarifying, and imagine is worth further investigation, will become yours. Topics will be wide, allowing interested parties to gain insights wondrous and delightful, amazing and awe-inspiring, and hopefully entertaining. They’ll be worthy of a pipe of tobacco at a campfire, if not a meal at a prince’s table, during their retelling.

Welcome to the Future

Of course, I’ll take commissions, and happily dig into my resources, giving you my opinions on any and all topics. But remember, what you hear and read in my reports may set your feet inching, heart pumping, and mind racing.  Far horizons and distant adventures are yours to discover when you know where to look. For what is a visit to a sage if not the key to the locked chest of unexpected but great rewards!

So, my friends, I await word from you with regard to your questions and queries. Until then, I’ll make my thoughts available on myriad subjects whenever something interesting comes my way. Good fortune to you all!

– Acanthus the Sage

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LAST WEEK of the Aventyr Bestiary!

The Aventyr Bestiary Kickstarter is in its FINAL WEEK of funding!

We have soared far past the initial goal (funding on the first day!) and are trying to push beyond every fantastic stretch goal before the pledging period ends. The video preview below shows what’s in store, but only for a small portion of the book—funding has gone so phenomenally well that the number of monsters within far exceeds what you see on these pages!

 

Not convinced?
Skeptical of what sorts of beasts you’ll get for your buck?
Want a closer look at the goods so you know you’re getting the highest quality bestiary this side of the Paizo golem?

There’s a FREE Preview PDF of the Aventyr Bestiary right here [for folks that prefer: DriveThruRPG.com link]!aventyr bestiary preview 1 - totem golem

When we’re past 400 Backers new cover artwork by the esteemed Raven Minumara is unlocked and there are still stretch goals for Brian Berg of TPK Games, Jason Nelson of Legendary Games, Owen K.C. Stephens of Rogue Genius/Green Ronin/Paizo, and Wolfgang Baur of Kobold Press—all designing brand new creatures to go with the other monsters we unlock!!!

aventyr bestiary preview 2 - skildpadder
Don’t procrastinate any longer and make sure you get your pledge in before the end of the project!

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Stealing Stones: Replacement Hat Trap

dont touch my hat trapReplacement Hat Trap     CR 7
Type magic; Perception DC 31; Disable Device DC 31
Trigger touch; Reset none
Effect spell effect (geas/quest compels the target to replace the touched hat with a brand new, exact replica)

A particular zwerc loved his hats and hated the thought of anyone touching them—or, Amber Roads forbid, wearing them. After having too many chapeaus spoiled by the prying fingers of well-meaning but clueless guests, he came up with a clever solution: the replacement hat trap. By taking a few of his favorite hats and casting geas/quest on them, anyone that even touched one of his hats immediately became compelled to replace it with an exact replica (ensuring that, at least, his finery wouldn’t be soiled by others). Every now and then a replacement hat trap appears; no one knows exactly how they get there, but rumors abound revolving around ancient dwarven spirits, hat gods, and even more outlandish explanations.

 

[Submitted by Rory Toma!]

 

The Aventyr Bestiary Kickstarter!

WHY YOU NEED THIS:

  • Book Golem and Liberum Golem – If you prefer your golems well read, these constructs are up your alley—just mind the paper cuts.
  • Chicken Coop – Swallow parties whole with this madman’s dream of a chicken mixed with a house.
  • Cold Mutated Ogre Spider, Earthen Spider, Sloth Spider – We at AaW firmly believe there can just never be enough spiders.
  • Exsanguinator the Daemon – Make adventurers really feel the hurt and introduce them to the master of blood.
  • Eye Eater – Give maiming PCs a try and don’t hesitate to rip out an eye or two (it can give them a new perspective on the game!)
  • Mosaic Tile Golem, Mushroom Golem, Pumpkin Golem, Totem Golem, Treasure Golem– There’s a reason Paizo is so fond of these…
  • NITNAM – Remember that time the adventurers had to go inside of the giant, flesh-sac alien monster to kill it? You always will.
  • Pubo, Great Pubo, Jinn Wizard, Tyngdekraften – Explosions, antimagic fields, and gravity wells—who could ask for anything more?
  • Skildpadder – If dwarves don’t belong on top of giant subterranean tortoise-bullettes, what’s the world coming to?
  • Templates: Dark Scion, Eldritch, Fleshdoll, HEL, Titanic – Because you never really can have enough templates.

Get your pledge in and get your game on!

 

 

Vote AdventureAWeek.com in the 2015 ENnies!

We are excited to tell you that AdventureAWeek.com has been nominated for the 2015 ENnie award for Best Website! Please take a moment out of your day to visit the ENnies website and vote for us (make sure to select 1 to mark us as your favorite!).
If you’re also a NERDTREK reader (another website many of the AAW Games crew take part in) that’s nominated for Best Blog and we encourage you to vote not only in that category, but all of the 2015 ENnies!
Thanks for reading and casting your vote! POLLS CLOSE TODAY so get your ballot in now!!!

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Stealing Stones: Infested Tam O’Shanter

infested tam oshanter hatInfested Tam O’Shanter
Aura faint conjuration; CL 2nd
Slot head; Price 5,500 gp; Weight 0.5 lbs.

DESCRIPTION
This tartan woolen cap is woven in a cylindrical fashion and darted into six equal sections cinched by a wide leather headband. The center of the crown is topped by a shaggy pom-pon toorie. The fabric of the cap seams soiled and greasy to the touch, and emits the stench of stagnant sweat accented by the musky odor of mildew.

An infested tam o’shanter provides no magical effect directly to its wearer. Instead, the curious cap creates and provides a home for magical vermin called mystic lice.
A newly discovered infested tam o’shanter is inhabited by 2 mystic lice, and another 1d2 appear inside it every 24 hours that the cap is worn by a user. An infested tam o’shanter can house up to a maximum of 10 mystic lice at once. Each day when determining how many new mystic lice appear in the cap (or at the beginning of each day if the cap already contains the maximum number of mystic lice), the wearer must make a Fortitude save (DC 10 + the number of mystic lice living in the cap) or suffer an insatiable itching effect and the staggered condition for 1d4 hours. The daily check for new lice and the subsequent saving throw can only be bypassed by removing the cap for 24 hours.
The lice within an infested tam o’shanter can be eaten to activate a random magical effect. Plucking a mystic louse from the cap requires a standard action. Once plucked, a mystic louse can be given to another for consumption; however, a mystic louse can only survive outside an infested tam o’shanter for 1 hour and once plucked, a mystic louse cannot be returned to the cap. When housed in an infested tam o’shanter, a mystic louse is completely protected (when removed treat it as a CR 0 N diminutive vermin with 1 hp).

Random Mystic Louse Effects:
1d6       Effects
1           Consumed louse acts as a single transmuted berry from goodberry
2           User gains guidance (CL 1st) on their next Fortitude saving throw
3           Air bubble (CL 1st) appears around user’s head
4           User gains ant haul (CL 1st)
5           User gains firebelly (CL 1st)
6           Consumed louse provides cure light wounds (CL 1st) to user

infested tam oshanter hat louseChoking it down…
If a user eating a mystic louse has a Constitution score of 16 or higher, or if their character backstory explicitly states that they were raised in a subterranean environment, consuming the magical vermin requires little effort and the random magical effect is automatically activated. Otherwise, the creature eating the louse must make a Fortitude save (DC 9 + the number that was rolled to determine the random magic effect). On a failed save, no magic effect takes place and the character becomes nauseated and sickened for 1d4 rounds. If the saving throw is successful, there are no ill effects and the random magic effect is activated.

An infested tam o’shanter exposed to 3 hours of continuous, vigorous washing in soap and water has its magic destroyed, leaving behind only a very fine hat.

CONSTRUCTION
Requirements Craft Wondrous Item, air bubble, ant haul, cure light wounds, firebelly, goodberry, guidance, summon swarm; Cost 2,750 gp

 

 

The Aventyr Bestiary Kickstarter is already 400% funded!

WHY YOU NEED THIS:

  • Book Golem and Liberum Golem – If you prefer your golems well read, these constructs are up your alley—just mind the paper cuts.
  • Chicken Coop – Swallow parties whole with this madman’s dream of a chicken mixed with a house.
  • Cold Mutated Ogre Spider, Earthen Spider, Sloth Spider – We at AaW firmly believe there can just never be enough spiders.
  • Exsanguinator the Daemon – Make adventurers really feel the hurt and introduce them to the master of blood.
  • Eye Eater – Give maiming PCs a try and don’t hesitate to rip out an eye or two (it can give them a new perspective on the game!)
  • Mosaic Tile Golem, Mushroom Golem, Pumpkin Golem, Totem Golem, Treasure Golem– There’s a reason Paizo is so fond of these…
  • NITNAM – Remember that time the adventurers had to go inside of the giant, flesh-sac alien monster to kill it? You always will.
  • Pubo, Great Pubo, Jinn Wizard, Tyngdekraften – Explosions, antimagic fields, and gravity wells—who could ask for anything more?
  • Skildpadder – If dwarves don’t belong on top of giant subterranean tortoise-bullettes, what’s the world coming to?
  • Templates: Dark Scion, Eldritch, Fleshdoll, HEL, Titanic – Because you never really can have enough templates.

Get your pledge in and get your game on!

 

 

Vote AdventureAWeek.com in the 2015 ENnies!

We are excited to tell you that AdventureAWeek.com has been nominated for the 2015 ENnie award for Best Website! Please take a moment out of your day to visit the ENnies website and vote for us (make sure to select 1 to mark us as your favorite!).
If you’re also a NERDTREK reader (another website many of the AAW Games crew take part in) that’s nominated for Best Blog and we encourage you to vote not only in that category, but all of the 2015 ENnies!

Thanks for reading and casting your vote! The polls close TOMORROW!

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Stealing Stones: lysyy the Hat Merchant

lysyy the hat merchant

lysyy THE HAT MERCHANT     CR 4
XP 1,200
Male zwerc skald 5
NG Medium humanoid (dwarf, fey)
Init +1; Senses darkvision 120 ft., low-light vision; Perception +3

DEFENSE
AC 18, touch 12, flat-footed 16 (+6 armor, +1 Dex, +1 dodge)
hp 41 (5d8+15)
Fort +6, Ref +2, Will +3; +2 vs. spells and spell-like abilities, +4 vs. sonic or language-dependent effects
Defensive Abilities uncanny dodge
Weaknesses light blindness

OFFENSE
Speed 20 ft.
Melee +1 earthbreaker +3 (2d6, Crit x3)
Ranged shortbow +4 (1d6, Crit x3, Range 60 ft.)
Special Attacks raging song 14 rounds/day (inspired rage—+2 Str/Con, +2 Will, -1 AC, song of marching—60 ft.-radius, overland hustle for 1 hour), spell kenning 1/day, treacherous earth 1/day (standard action, 10-ft.-radius into difficult terrain for 5 minutes)
Sorcerer Spells Known (CL 5th; concentration +8)
2nd (3/day)—allegro, blindness/deafness, gallant inspiration
1st (5/day)—chord of shards, identify, timely inspiration, vanish
0th—detect magic, know direction, mage hand, mending, prestidigitation, sift

TACTICS
Before Combat lysyy avoids it when possible, but otherwise uses treacherous earth to make the area between him and enemies into difficult terrain.
During Combat lysyy focuses more on enhancing his allies using raging song, timely inspiration, and gallant inspiration.
Morale Unless his hats are on the line, lysyy casts vanish and flees when reduced to 18 hp or less.
Raging Statistics When raging song is active, lysyy’s stats are AC 17; Speed 25 ft.; Will +5; Melee +1 earthbreaker +4 (2d6+1, Crit x3)..

STATISTICS
Str 8, Dex 13, Con 15, Int 12, Wis 8, Cha 16
Base Atk +3; CMB +2; CMD 14
Feats Craft Wondrous Item, Dodge, Scribe Scroll [B], Skill Focus (Craft [hat])
Skills Acrobatics +5, Appraise +5, Climb +3, Craft (hat) +12, Knowledge (arcana) +7, Knowledge (geography) +7, Perception +3, Perform (oratory) +11, Profession (merchant) +7, Sense Motive +3, Spellcraft +5, Use Magic Device +8
Languages Common, Dwarven, Undercommon
SQ bardic knowledge +2, deep magic (+2 to dispel magic or overcome spell resistance), rage power (swift foot), stonecunning, versatile performance (Perform [oratory]; Bluff, Diplomacy), well-versed
Combat Gear potions of cure light wounds (3), potion of invisibility, potion of pass without trace; Other Gear hat of disguise, mwk breastplate, shortbow (10 arrows)

 

5E Rules

Use the “Deep Gnome (Svirfneblin)” entry in the Monster Manual with the following changes: Medium sized (increase weapon attack damage to 1d10 and 1d6, respectively), dwarf subtype, increase hit points to 22, knows Dwarven instead of Gnomish, has the bardic inspiration feature (d8; 3 uses per long rest) and combat inspiration class feature.

 

The Aventyr Bestiary Kickstarter!

WHY YOU NEED THIS:

  • Book Golem and Liberum Golem – If you prefer your golems well read, these constructs are up your alley—just mind the paper cuts.
  • Chicken Coop – Swallow parties whole with this madman’s dream of a chicken mixed with a house.
  • Cold Mutated Ogre Spider, Earthen Spider, Sloth Spider – We at AaW firmly believe there can just never be enough spiders.
  • Exsanguinator the Daemon – Make adventurers really feel the hurt and introduce them to the master of blood.
  • Eye Eater – Give maiming PCs a try and don’t hesitate to rip out an eye or two (it can give them a new perspective on the game!)
  • Mosaic Tile Golem, Mushroom Golem, Pumpkin Golem, Totem Golem, Treasure Golem– There’s a reason Paizo is so fond of these…
  • NITNAM – Remember that time the adventurers had to go inside of the giant, flesh-sac alien monster to kill it? You always will.
  • Pubo, Great Pubo, Jinn Wizard, Tyngdekraften – Explosions, antimagic fields, and gravity wells—who could ask for anything more?
  • Skildpadder – If dwarves don’t belong on top of giant subterranean tortoise-bullettes, what’s the world coming to?
  • Templates: Dark Scion, Eldritch, Fleshdoll, HEL, Titanic – Because you never really can have enough templates.

Get your pledge in and get your game on!

 

 

Vote AdventureAWeek.com in the 2015 ENnies!

We are excited to tell you that AdventureAWeek.com has been nominated for the 2015 ENnie award for Best Website! Please take a moment out of your day to visit the ENnies website and vote for us (make sure to select 1 to mark us as your favorite!).
If you’re also a NERDTREK reader (another website many of the AAW Games crew take part in) that’s nominated for Best Blog and we encourage you to vote not only in that category, but all of the 2015 ENnies!

Thanks for reading and casting your vote! Booths close on July 14th!