

Looming before you is a massive spine-tailed horror, vaguely serpentine in shape. A nest of lashing tentacles replaces the monster’s head, accompanied by massive horns, a tiny circular maw and one terrible eye in its chest.
Planar Pariah CR 18
XP 153,600
NE Huge outsider (evil, native)
InitĀ +6;Ā SensesĀ darkvision 60ft, low-light vision, True Seeing;Ā PerceptionĀ +24,
AuraĀ Mark of the Pariah (100 ft., bars teleportingĀ magic – see below)
āāĀ Defense āā
ACĀ 33, touch 10, flat-footed 31 (+2 Dex, +23 Natural, -2 Size)
hpĀ 279 (18d10+180); Regeneration 10 (electrical or any aligned)
FortĀ +16,Ā RefĀ +15,Ā WillĀ +16
DRĀ 20/any aligned weapon;Ā ImmuneĀ poison;Ā ResistĀ Acid 20, Cold 20, Fire 20, Sonic 20;Ā SRĀ 32
WeaknessesĀ Electrical Vulnerability, Fear of the Heavens, Divine Retribution
āāĀ Offense āā
SpeedĀ 40 ft.
MeleeĀ 2Ā gores +24 (2d6+8), sting +24 (2d4+8+4d6 acid), 2 tentacles +22 (1d8+4 plus grab) 2 tentacle bites +22 (1d6+4 plus Narcotic Injection)
RangedĀ Noxious Spit +19 (see below)
SpaceĀ 15 ft.;Ā ReachĀ 15 ft.
Special Attacks Gaze of Terror, Narcotic Injection, Noxious Spit
Ā
Spell-Like AbilitiesĀ (CL 18th, Concentration +21)
1/dayĀ (empowered)Ā disintegrateĀ (DC 23)
āāĀ Statistics āā
StrĀ 27, DexĀ 15, ConĀ 31, IntĀ 16, WisĀ 16, ChaĀ 16
Base AtkĀ +18;Ā CMBĀ +28;Ā CMDĀ 40 (can’t be tripped)
FeatsĀ Combat Reflexes, Eldritch Claws, Empower Spell-Like Ability:Ā disintegrate, Improved Initiative, Iron Will, Lightning Reflexes, Lunge, Multiattack, Skill Focus: Stealth
SkillsĀ Bluff +24, Knowledge (Arcana) +24, Knowledge (History) +24, Knowledge (Planes) +24, Knowledge (Religion) +24, Perception +24, Sense Motive +24, Spellcraft +24, Stealth +21
LanguagesĀ Common, Celestial, Abyssal, Infernal
āāĀ Ecology āā
EnvironmentĀ any prime material plane
OrganizationĀ solitary
TreasureĀ double standard
āāĀ Special Abilities āā
Acid Injection (Ex)Ā The barbed stingers on a Planar Pariah’s tail contain an insidious dose of powerful acid that is injected directly into an opponentās body whenever its attack inflicts damage, dealing 4d6 acid damage.
Divine Retribution (Ex)Ā Whatever wrong Planar Pariahs once committed has set the powers of the planes against them; all non-native outsiders receive a +1 to attack and damage rolls against a Planar Pariah and spells cast by divine spellcasters ignore half of the creature’s SR (additionally, they treat the Planar Pariah’s elemental resistances as if they were all 5 rather than 20.)
Fear of the Heavens (Ex)Ā All Planar Pariahs have a deep unshakable fear and hatred for the gods, whom they believe hunt them with lightning. If exposed to the thunder, electrical damage, or the presence of a thunder storm, a Planar Pariah must make a Will save (DC 25) or become shaken forĀ 1d6 rounds. If reduced to half its total hit points or less by electrical damage, it must make a second saving throw or become frightened for 1d4 rounds; any natural lightning strike causes the Planar Pariah to become panicked on a failed saving throw forĀ 1d3 rounds.
Narcotic Injection (Ex)Ā The tiny fanged tentacles a Planar Pariah possesses have a vile purpose; they secrete a mind numbing narcotic. Outside of combat this is used to pacify their “worshipers” and as a gift to those few exceptional individuals that please them; in combat the blissful stupor can render a foe helpless.
TypeĀ Drug (Injury),Ā Addiction:Ā Severe, Fortitude DC 29,Ā Effects:Ā Euphoric Bliss +1d2 Cha, -5 to attack and skill checks for 1 minute,Ā Damage:1d6 Wisdom, 1d6 Intelligence
Noxious Spit (Ex)Ā As a swift action, a Planar Pariah may belch forth a blob of noxious acid from the tiny circular maw atop their head as a ranged touch attack against a target within 60 feet that deals 1d8 acid damage on a successful hit. Any creature struck by this attack must make a Fortitude save against poison (DC 29) or become sickened by the smell for 1d6 rounds (a successful save negates this effect.)
The Planar Pariahs are a race of strange beings forgotten by most of reality. In time immemorial they committed a slight long lost to history’s decay but offensive enough to merit a response from the gods and the very planes themselves. They now aim to depose the divine, severing worlds from their planar connections to gain freedom from divine wrath and ascend to greater power in the process. The tiny handful of these creatures that live across the prime material worlds plot and scheme against the very cosmos to this ignoble end.
Planar Pariahs seek out groups that will worship them as gods; lizardfolk, serpentfolk, kobolds and isolated human tribes are popular targets but anyone who can be manipulated is fair game. They possess a distinct hatred of Couatls, often vilifying the feathered serpents and commanding their faithful to slay them whenever possible.
Planar Pariah by Chris Crowe
Art by Nicholas Cloister