AAW Games today announced Monster of the Month, a new addition to their tabletop gaming site Adventureaweek.com. Monster of the Month brings to life a new monster from ancient folklore every single month for both Dungeons & Dragons 5th Edition and the Pathfinder Roleplaying Game. Created using actual folklore gathered by Justin Andrew Mason then expertly illustrated by AAW Games’ lead artist Mates Laurentiu (Romania), the monsters are then crafted by Stephen Rowe (Pathfinder RPG) and Chris Harris (5th Edition). Leonid Ponomarev is also converting both versions over for use in the Fantasy Grounds virtual tabletop.
AAW Games is offering MotM in PDF, print 8 x 10 cardstock, and Fantasy Grounds so GMs and DMs can easily add new and exciting opponents to their ongoing campaigns.
Subscribers to Adventureaweek.com receive Monster of the Month for free in addition to AaW full product catalog access (online flipbook format) and 2 PDF downloads per month. Adventureaweek.com also features an extensive audio soundboard, the Aventyr Campaign Setting, and new races/classes for players.
AAW Games is a tabletop game publisher located in Snoqualmie, Washington. Popular published works include Mini-Dungeons Collection, Rise of the Drow, Snow White, Aventyr Bestiary, and Into the Wintery Gale. The latest Kickstarter Underworld Races & Classes will be launching in April 2017 and run for just 30 days, join the Facebook group or email newsletter to be notified when we launch.
Looming before you is a massive spine-tailed horror, vaguely serpentine in shape. A nest of lashing tentacles replaces the monster’s head, accompanied by massive horns, a tiny circular maw and one terrible eye in its chest.
Planar Pariah CR 18 XP 153,600
NE Huge outsider (evil, native) Init +6; Senses darkvision 60ft, low-light vision, True Seeing; Perception +24, Aura Mark of the Pariah (100 ft., bars teleportingmagic – see below)
—– Defense —– AC 33, touch 10, flat-footed 31 (+2 Dex, +23 Natural, -2 Size) hp 279 (18d10+180); Regeneration 10 (electrical or any aligned)
Fort +16, Ref +15, Will +16
DR 20/any aligned weapon; Immune poison; Resist Acid 20, Cold 20, Fire 20, Sonic 20; SR 32 Weaknesses Electrical Vulnerability, Fear of the Heavens, Divine Retribution
—– Offense —– Speed 40 ft. Melee 2gores +24 (2d6+8), sting +24 (2d4+8+4d6 acid), 2 tentacles +22 (1d8+4 plus grab) 2 tentacle bites +22 (1d6+4 plus Narcotic Injection) Ranged Noxious Spit +19 (see below) Space 15 ft.; Reach 15 ft.
Special Attacks Gaze of Terror, Narcotic Injection, Noxious Spit
Spell-Like Abilities (CL 18th, Concentration +21)
1/day (empowered) disintegrate (DC 23)
—– Statistics —– Str 27, Dex 15, Con 31, Int 16, Wis 16, Cha 16 Base Atk +18; CMB +28; CMD 40 (can’t be tripped)
—– Ecology —– Environment any prime material plane Organization solitary Treasure double standard
—– Special Abilities —– Acid Injection (Ex) The barbed stingers on a Planar Pariah’s tail contain an insidious dose of powerful acid that is injected directly into an opponent’s body whenever its attack inflicts damage, dealing 4d6 acid damage.
Divine Retribution (Ex) Whatever wrong Planar Pariahs once committed has set the powers of the planes against them; all non-native outsiders receive a +1 to attack and damage rolls against a Planar Pariah and spells cast by divine spellcasters ignore half of the creature’s SR (additionally, they treat the Planar Pariah’s elemental resistances as if they were all 5 rather than 20.)
Fear of the Heavens (Ex) All Planar Pariahs have a deep unshakable fear and hatred for the gods, whom they believe hunt them with lightning. If exposed to the thunder, electrical damage, or the presence of a thunder storm, a Planar Pariah must make a Will save (DC 25) or become shaken for 1d6 rounds. If reduced to half its total hit points or less by electrical damage, it must make a second saving throw or become frightened for 1d4 rounds; any natural lightning strike causes the Planar Pariah to become panicked on a failed saving throw for 1d3 rounds.
Narcotic Injection (Ex) The tiny fanged tentacles a Planar Pariah possesses have a vile purpose; they secrete a mind numbing narcotic. Outside of combat this is used to pacify their “worshipers” and as a gift to those few exceptional individuals that please them; in combat the blissful stupor can render a foe helpless. Type Drug (Injury), Addiction: Severe, Fortitude DC 29, Effects: Euphoric Bliss +1d2 Cha, -5 to attack and skill checks for 1 minute, Damage:1d6 Wisdom, 1d6 Intelligence
Noxious Spit (Ex) As a swift action, a Planar Pariah may belch forth a blob of noxious acid from the tiny circular maw atop their head as a ranged touch attack against a target within 60 feet that deals 1d8 acid damage on a successful hit. Any creature struck by this attack must make a Fortitude save against poison (DC 29) or become sickened by the smell for 1d6 rounds (a successful save negates this effect.)
The Planar Pariahs are a race of strange beings forgotten by most of reality. In time immemorial they committed a slight long lost to history’s decay but offensive enough to merit a response from the gods and the very planes themselves. They now aim to depose the divine, severing worlds from their planar connections to gain freedom from divine wrath and ascend to greater power in the process. The tiny handful of these creatures that live across the prime material worlds plot and scheme against the very cosmos to this ignoble end.
Planar Pariahs seek out groups that will worship them as gods; lizardfolk, serpentfolk, kobolds and isolated human tribes are popular targets but anyone who can be manipulated is fair game. They possess a distinct hatred of Couatls, often vilifying the feathered serpents and commanding their faithful to slay them whenever possible.
A new featured AaW article will appear in Pathways each month written by AaW team members Will Myers, Nathan Land, and Cory Vickruck. It’s free so pick up your copy now at Paizo.com!
How can you say “No” to a collection of Pathfinder haunts and templates, high-level foes and minor constructs, feats and domains, and all of it bundled together with a collected view of upcoming third-party products for the Pathfinder RPG? You’d have to be crazy to turn it down.
The first of each month Rite Publishing brings you Pathways, a free ‘zine packed with plenty of Open Game Content for you to take to the table. You’ll find articles by Jonathan McNulty (Coliseum Morpheuon), T. H. Gulliver (#30 Haunts for Ships and Shores), Robert Emerson, Steven D. Russell and a host of other Pathfinder-compatible publishers. In every issue there are also interviews, reviews and more.