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Jonathan G. Nelson
Mini-Dungeon #001: Buried Council Chambers
Rated 5.00 out of 5 based on 2 customer ratings
For 4-6 PCs Levels 2-3
Long ago these chambers served as a meeting place for dignitaries and politicians. Those responsible for maintaining the well-being of the people also held the hidden agenda of ensuring their own permanent and corrupt installment as overseers to the general populace. A cataclysmic event long ago buried these chambers deep underground, they have not been disturbed prior to the PCs finding the entrance in the ceiling.
Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.
$0.99
Categories: Mini-Dungeons, Pathfinder
Tags: dungeon crawl, mini-dungeon, Mini-Dungeons
Mini-Dungeons, Pathfinder
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2 reviews for Mini-Dungeon #001: Buried Council Chambers
5.0
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Easy to fit into my game as a side quest.
An Endzeitgeist.com review
This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf.
Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!
This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.
Still here?
All right!
This mini-dungeon depicts, surprise, the ruined council chambers, sunk by an odd cataclysm, and as such, does sport a massive dome, wherein magical riddles can be found (quite a few, actually!) as well as the suffocated, now undead remains of the tragedy. Rooms that provided for the heating and cooling add a nice sense of the magical society that inhabited these halls, while surprisingly interesting items (a ring that melts in warm climates, for example!) complement a nice mini-crawl.
The one downside of this module would be the lack of an explanation for ingress beyond finding the opening in the dome’s ceiling – while it makes sense, the people herein died from lack of oxygen. Breaking through would have been the icing on the cake – and making the long isolation and thus gathered gasses additional hazards that could have further improved a pretty impressive mini-module.
Conclusion:
Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and surprisingly good for such an inexpensive pdf, but there is no key-less version of the map to print out and hand to your players.
Jonathan G. Nelson knows how to craft truly unique, alive cultures and this knack for indirect storytelling even translates to this exceedingly limited format – pretty impressive! With the exception of the nitpicks mentioned above, this module should be considered a great example for a short, sweet sidetrek and is well worth a final verdict of 4.5 stars, rounded up due to me loving the surprising saturation with nice riddles. A promising start for the product line!
Endzeitgeist out.