FOREWORD BY ED GREENWOOD, CREATOR OF THE FORGOTTEN REALMS
Nearly a decade in the making, Rise of the Drow 5e, the Collector’s Edition is the most extensive and detailed underground adventure & setting book ever published.
Adventures to be Conquered.
- The Darkness Arrives
- The Darkest Dawn
- The Darkness Revealed
- Descent Into the Underworld
- The Scourge of Embla
- Usurper of Souls
- Commander of Malice
Cities to Explore.
- Rybalka, Heart of the Frontier
- Stoneholme, City of the Ancestors
- Embla, City of Lights
- Holoth, City of Spiders
- House Gullion and all the drow houses of Holoth
Unique Locales to Discover.
- Underworld Settlements
- Forlorn
- The Fungi Forest
- Glorious Graveyard
- Gor’Hashad
- Graniteshellholme
- Jorumgard
- Lake Vaihtualohikaarme
- Lake Xlekellum
- The Ossuary Collaborative
- Petrous Lair
- Purple Worm Nursery
- The Seekers of Wasting
- The Small Bleak Void
- The Sundered Tower
- Survey Expedition XL-17B
- The Demiplane of Venom
- Vethin’s Hold
- Tahiti’s Saturnalia
Underdark Accoutrements for your Campaign.
- Underdark Spells & Domains
- Underdark Bestiary
- Underdark Rules & Expansion
Expand your Drow 5e Campaign
Purchase the Underworld Encounter Deck, Rise of the Drow: Pawn Set, or the Digital Map & Token Pack.
Take your game even deeper!
Create an in depth and expansive Underdark campaign suitable for your group. The following books are recommended, but not required for play with Rise of the Drow: Underworld Races & Classes, Occult Secrets of the Underworld, Drider of the Underworld, Survivalist’s Guide to Spelunking, and Applied & Aggregate Spelunking.Â
Now get Rise of the Drow: Collector’s Edition for Foundry VTT!
- 550+ page hardcover converted to Foundry VTT
- Underdark Adventure & Campaign Setting
- Levels 1-15 (16-20 with exploration)
- Award nominated
- 5-stars!
- 381 Actors – Including 45 NPCs, 15 Underworld plants, 36 traps, and a party token which can be used to explore large area maps such as cities.
- 139 Items – Including new magic items and quest items.Â
- 79 Scenes – All maps include a GM map overlay on the player map but hidden from players. Dynamic lighting setup. Notes linked to journal entries. Large city and area maps that can be explored with a party token.
- 716 Journals – Includes art. Organized in folders by chapters. Linked with previous/next and chapter navigation pages.
- 42 Roll Tables – Including random encounter tables linked to monster NPCs.
- 4 Custom Macros – Linked directly in journal entries to enhance certain scenes.
- 6 Playlists – Includes Rise of the Drow: The Soundtrack and new, previously unreleased, music.
Seriously – just buy it.
I am not super into D&D and so I was on the fence about getting something like this. My wife really wanted some lore for our campaign with her family for the Underdark, so I bought this for her as a surprise. This book is so amazing it has single-handedly elevated my opinion of D&D.
The setting is AMAZING.
The art is AMAZING.
The quality is OUTSTANDING.
The story is AMAZING.
If you are on the fence, just spend the money if you have. This is better than ANYTHING Wizards has put out in years. If you have any interest in playing in a subterranean setting, this is the book to grab.
The PDF is a good deal, but the book is really stellar. It is such high quality construction, crystal clear art, great looking pages, and fantastic foiling. The book is 100% worth the $100 price tag.
Customer service is also fantastic. I caught the book on a sale, but needed to delay shipping due to travel for work. They got back to me same day and delayed the shipment by a week. A+ customer service.
You CANNOT go wrong with this purchase!!
Absolutely gorgeous book, not a blemish in sight. Can’t wait to get into it and dm it.
I have to say this book is higher quality and significantly better than anything Wizard’s has put out by a pretty wide margin. I bought this and Out of the Abyss together and ended up giving away OotA because it’s hot garbage and has zero originality.
Rise of the Drow has a bunch of really good ideas to work with to create original encounters versus the WOTC style of yet another random encounter from the Monster Manual with a vanilla description that you’ve got to throw out and put in a lot of effort replacing.
Epic isn’t a good enough description! The opening moments are fast and frantic, the storyline is complex yet fully fleshed out, and the ability to add or modify encounters to suit your group is key to keeping the pacing. I have been DM’ing this adventure for about 2 months now, and my group is loving every moment. I have been playing DnD since the late 70’s and this adventure should go down as one of the games best!
The quality of this book is great. It has a firm construction and the pages are great paper quality. The storyline layout inside is superb and easy to follow as a DM. Thanks AAW!