Stephen Yeardley

Mini-Dungeon #054: Uneasy Rests the Crown’d Head

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Rated 5.00 out of 5 based on 1 customer rating
(1 customer review)

For 4-6 PCs of Levels 7-8

A sinkhole, cut with climb-holds, descends a cramped cavern’s south wall, slick with more than water. A 3-ft.-wide path rings a black, light-absorbing lake. 20-ft. north of the path, a stone circle containing a clear membrane floats above the water. A path leaves the cavern in the north wall, a crack in the ceiling drips water. The lake houses an aboleth sanctuary, the start of a new city.

Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.

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1 review for Mini-Dungeon #054: Uneasy Rests the Crown’d Head

5.0 Rating
1-1 of 1 review
  1. An Endzeitgeist.com review

    This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains…*drumroll* a .jpg-version of the map! Yeah, that’s pretty amazing! Better yet: GM-friendly version of the jpg’s included as well!

    Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!

    This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.

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    Still here?

    All right!

    This is a direct sequel of “Ne’er trust the white wolf’s tameness”, but works perfectly as a standalone offering. The PCs venture down into a sinkhole, only to find an air membrane on water that can cling to the PCs, providing 60 minutes of air… -1 minute per round of strenuous activity, so they should better manage their precious air supplies……oh, and the less minutes remain, the more is their visibility impeded, which adds a really cool tactical option to the whole proceedings!

    Now, the PCs can engage in plentiful 3D-combat here, as the complex is new and intended to be nothing less than the start of a new aboleth outpost, created by two brethren of this loathsome race. From a breach to the elemental plane of water and its guardian to other watery foes, traps, swarms and finally, the battle against the bosses, this is a diverse, challenging and extremely evocative mini-dungeon.

    Conclusion:

    Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and surprisingly good for such an inexpensive pdf. The .jpg version included here, which you can easily cut up and hand out to the players as they progress is a huge bonus -and even better: A KEY-LESS VERSION sans the annoying letters/numbers is included as well for full VTT-compatibility!!!. The pdf does sport one nice piece of original full-color art – kudos!

    Stephen Yeardley’s excursion to the realms below the waves here is fantastic: It provides the means for interesting and rarely faced foes in a thoroughly fantastic environment. The air/vision mechanic is well worth scavenging and could carry a whole mega-adventure complex…in fact, that’s what I’ll use it for! It is impressive how much flavor and coolness the author has once again squeezed out of these precious few words – and how much fun. 5 stars + seal of approval. Get this!

    Endzeitgeist out.

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