For 4-6 PCs of Levels 4-5
The party discovers an unexpected way out of a mine, and hidden passage leading to caverns glowing dimly with a cold, otherworldly light.
Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.
— OR —
– April 20, 2017
An Endzeitgeist.com review
This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains…*drumroll* a .jpg-version of the map! Yeah, that’s pretty amazing! Better yet: GM-friendly version of the jpg’s included as well!
Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!
This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.
This can be used as a sequel to the previous mini-dungeon “When goblins die, no comets are seen”, though it can also be used on its own. The very entrance to this complex is trapped with a suggestion to “leave and never return”, establishing a sense of foreboding dread that the complex then manages to expand – from traps with insanity mist to cairnwights and slithering trackers, the caverns contain some nasty tricks; and yes, burrowing can actually yield treasure…if you know where to look. At one point, the PCs will also have a chance to witness an elder thing, which retreats courtesy of aggressive formorians.
Pretty cool: The mini-dungeon contains 4 nice little random encounters to keep up the pressure.
Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and decent, but not as good as the best in the series. The .jpg version included here, which you can easily cut up and hand out to the players as they progress is a huge bonus -and even better: A KEY-LESS VERSION sans the annoying letters/numbers is included as well for full VTT-compatibility!!!. The pdf does sport one nice piece of original full-color art – kudos!
Stephen Yeardley’s exploration of these realms below is interesting and the challenges and obstacles faced are fun and create an interesting mini-dungeon, well worth a final verdict of 4.5 stars, rounded down for the purpose of this platform.
Your email address will not be published. Required fields are marked *
Your review *
This site uses Akismet to reduce spam. Learn how your comment data is processed.
For every friend you refer, we send you a coupon code worth $1. Get started now, by sharing your referral link with your friends.
5th Edition, Fantasy Grounds