For 4-5 PCs of Levels 5-6
A century ago these subterranean chambers were used by a splinter group of assassins as a secret lair and shrine to their vile goddess. They were wiped out by a rival cult more than 70 years ago, and today the chambers should be unused and forgotten hidden behind the collapsed
entrance tunnel. Recently however, an ogre named Hendor the Cursed accidently fell through the roof of one of the chambers. Today Hendor’s gang uses the chambers, although they have not been able to open all the secret doors within.
Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.
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Brian Wiborg Mønster
(verified owner) – February 2, 2016
An Endzeitgeist.com review
This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf.
Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!
This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.
What formerly was a shrine devoted to a cult of assassins and their foul deity, now hosts an array of nasty gang members and their ogre boss. The complex itself is pretty straightforward and would be rather conservative in its own place. However, blending skeletal champions and remnants of the cult with the new gang-inhabitants makes the dungeon feel interesting and less predictable. A simple haunt and a unique trap as well as modified equip for the hyperlinked stats render the mini-dungeon more diverse than the basic premise would lead you to believe.
Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and surprisingly good for such an inexpensive pdf, but there is no key-less version of the map to print out and hand to your players.
Brian Wiborg Mønster delivers an interesting little mini-dungeon, which, on paper, may look none too impressive. In play, the small dungeon felt more dynamic than I would have expected and the brief statblock modification shorthands render this one pretty much plug-and-play-ish, beyond even the other mini-dungeons. Still, this is, concept-wise, slightly less intriguing than similar installments in the series. My final verdict hence will clock in at 3.5 stars, rounded up to 4 for the purpose of this platform.
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