As Above, So Below
Deep in the Baevonian Mountains stands a monolithic spire of stone, peppered with ancient ruins, and mostly forgotten.
The spire contains a temple complex rich in history and steeped in the mysteries of the past, untouched for a millennium, but it is not without its dangers, for ancient evil stagnates within.
This is Rultmoork, where, according to legend, the very land died to the sound of a single falling tear.
Rultmoork is a deluxe 5e adventure about duality. It is challenging, deadly, and intended for 4–6 characters of levels 5–7.
- The adventure marks Jonathan G. Nelson’s return to adventure writing after his critically acclaimed success Rise of the Drow: Collector’s Edition.
- Playstyles of ruin exploration, investigation, and dungeon delving
- Wasteland Archaeology: Explore ancient ruins, marvel at murals, decipher a lost language, and piece together clues
- Visions of the Past: Live through horrors of millennia past in a roleplaying-rich investigation
- Challenging Dungeon Crawl: Test your mettle against an interactive and dynamic dungeon
- New Mechanic: Flow / Stagnation! Two different modes for monsters and magic items
- Hardcore Mode: Make a difficult adventure truly unforgiving and deadly
- Brutal, unique monsters that require both brains & brawn to defeat
- Three nightmarish bosses to challenge even the most experienced groups
- Logical environments reward players for paying attention and engaging with the wonders of Rultmoork
- Extensive guidelines and “At a Glance” sections to keep your game running smoothly
- Player Handouts: Show what the heroes see, rather than just describing it
- Over a dozen free blog posts provide ongoing support for your Rultmoork games or campaign
This is a more intellectual adventure than most. You may have to spoon feed some lore to lay clues to get past certain blockers. You will need to really emphasize certain things so players catch clues. The adventure has a Theme that is woven through all elements of the game so people will catch on to that theme but not understand how it’s effecting them until it’s too late. A Player (not PC, but Player) may really be struggling with some of their old Liberal Arts courses they were forced to take in college, especially Art History and Architecture, to realize some of the clues they are presented with.
AAW designs high quality products that are fun for players and DMs. They are highly engaged on their Discord channel and are a great group of folks. If you need a ready-to-run campaign in a box, or just some really great ideas to drop into your own world, this is the place to go.
This is a very well made campaign and AAW includes a lot of extra resources to make this work. I really like the player handouts in the back of the book. That being said, this is still a very short adventure of roughly 80ish pages. Even with getting this on sale for $40 I still feel like I overpaid for the tiny adventure that I got.
Excellent campaign, packaging, and shipping. Very happy with the purchase! Highly recommended.