The party wanders between market stalls during the height of the selling day. Dozens of strange, unfamiliar scents and sounds fill the air. The wares are just as alien. There are crystal shards in various colors, bundles of bulbous fungi, arthropod carapaces taller than the dwarf hocking them, and many more oddities. Citizens of all different races shop alongside the adventurers. Distant colliatur, small dødeligs, and proud dweorg mingle amidst the stalls and storefronts. The rest of the underground city rises around them, proudly displaying its dwarven architectural heritage. Pillars of colorful crystal and stone loom farther into the city’s heart.
Despite its strange features and denizens, it almost feels like the party never left the surface world. Until they look up. The shadowy cavern ceiling hangs high above. If they squint, they can just make out moving shapes in the darkness up there. This is what reminds them. This city is just a tiny beacon of light surrounded by darkness.
“The air is cold and dank, heavy with the weight of the earth hanging high above your head. Jagged, black stone walls stretch ahead and behind. The torch in your hand flickers as a dead breeze staggers down the passageway. You draw closer and closer to the end of this bleak tunnel until finally, the narrow rock walls vanish on both sides. You can hear the heavy breathing of something in the darkness ahead and…”
“I have darkvision!”
“You… Oh, whatever! You see a feral troll in the back of the cave. Everybody, roll initiative.”
Douglas Niles, a legendary name for those who hail from the days of AD&D and TSR. A man whose legacy spans from the very first Forgotten Realms novels to the creation of the Dragonlance world, Doug is a New York Times Best-Seller and his work has been read and utilized by countless roleplayers. Doug is also well known for creating the groundbreaking Dungeoneer’s Survival Guide (TSR, 1986) with legends Gary Gygax and David C. Sutherland III, a book which detailed exploration of the subterranean world, a realm which was previously only hinted at and briefly explored in a few select modules. The Dungeoneer’s Survival Guide finally gave DMs the ability to craft their own adventures and full campaigns in the Underdark.
Over the past few years we’ve been secretly hard at work on our latest project for the Underworld Races & Classes for 5th Edition and the Pathfinder Roleplaying Game. This immense tome (two books actually, one for each system) has been in the works for many years now, starting originally with individual books created by popular demand after our best-selling Rise of the Drow became a heavy hitter in the RPG world. Since the original builds we’ve gone back and revised/added a ton of new material, produced new gear, spells, archetypes, domains, and more to craft a solid book filled with gorgeous top notch artwork (thanks to stretch goals).
For those of you who are fans of Hero Lab, Realm Works, and Fantasy Grounds we’ve got some amazing backer goals which everyone gets by pledging for a copy of this amazing book. Sure to be a classic and weirder, more insidious companions to your core books– Underworld Races & Classes Kickstarter awaits you!
Help us make this project a reality- there’s only 6 days left to pledge!