The Baevonian Mountain range is marked by hill forts, castles, and mountain gate fortresses that enforce borders and laws of the Baevonian people. Baevonian Law allows the region to deal in treaties and skirmishes, rather than survivorship and open war. But for some, the law is oppressive, be it through resource rights, commerce licensing, or travel restrictions. Trella’s Trovers are Baevonians who live at the fringe of Baevonian culture, a semi-organized group of opportunists, tomb raiders, vagabonds, and traders. The descendants of failed or declining Baevonian hill fort tribes, the trovers are wild-eyed warriors, cunning dealmakers, and above all, survivors who rely on no one but themselves.
Baevonia Pass is a rocky northeast-southeasterly road with steep slopes and crags looming on both sides. There are three Baevonian strongholds that protect the pass from Chonians, orc hordes, and the dead from Valindar. Each of the strongholds charges a toll to pass; a tax is also imposed on all goods bought or sold within the confines of Baevonia. The fees are justified by the protection the strongholds and soldiers provide as well as the upkeep of the road itself and frequent patrols for orcs and monsters.
An Aventyr Adventures location for characters of any level.
The Baevonian force is currently comprised of 500 human foot-soldiers, a cavalry of 100 humans riding Chonian horses, 20 high-ranking Horntusk orcs, 10 high-ranking Baevonian officials, and General Glatmoor. The general is known as “The Impounder” for his knack of rounding up and corralling Chonians, prepping them for slavery or scheduled execution. Continue reading Archive: Baevonian War Camp