Will Myers
Snow White Mini-Dungeon #5: Cabin Catastrophe
A free Snow White mini-adventure!
Designed for four to six PCs of levels 6-8
The Huntsman’s Cabin is a simple affair, only one story, with a high, angular roof. The timbers are stained to help protect against the cold. There is also a small outbuilding behind the
cabin.
The Huntsman knew that he was implicated in Lumi’s disappearance, so he rigged a few surprised for people to find after he was gone. The Huntsman could build traps for game, but in
terms of building traps for people, he put things together as best he could.
Snow White Mini-Dungeons are single page, double sided Pathfinder RPG compatible adventures designed for use in the Snow White adventure by AAW Games but may be easily inserted anywhere in your own campaign.
$0.99
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3 reviews for Snow White Mini-Dungeon #5: Cabin Catastrophe
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An Endzeitgeist.com review
This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.
Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. This is one of the optional expansions for AAW Games’ superb Snow-White mega-adventure and thus has a certain fairy-tale-flair and can easily added into the superb mega-module.
Got that? Great!
This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.
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..
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Still here?
All right!
So, what do we get here? Well, basically, we get a brief expansion of Snow-White in the traditional sense – know the Huntsman’s cabin, how it doesn’t really impact the plot? Well, this allows your PCs to properly explore the potentially rather creepy cabin of the Huntsman. The cabin itself has been rigged by the Huntsman – it now sports several traps waiting for the unwitting fools that would stumble in. Nice, if you’re like me: The archetypical role of the Huntsman is made more relatable by using this mini-dungeon – there is indirect storytelling that tells you something about the motivations and character of the huntsman.
Conclusion:
Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and surprisingly good for such an inexpensive pdf, but there is no key-less version of the map to print out and hand to your players.
Much like the previous mini-dungeon, this is very much an extension of the main-module, highlighting what could e considered a “deleted scene” – not necessary for the plot, but more than handy to have, we get a well-written exercise in indirect story-telling. Granted, the trap-centric challenges are not that diverse and the pdf is mechanically less interesting than the best in the series, but from a narrative perspective, this can be considered a great addition to the main module. That, and Will Myers’ cabin is FREE. Free is hard to beat and a free expansion for the glorious main-module that seamlessly fits in? Heck yeah. (Oh, and if you need a slightly creepy, trapped hunter’s cabin, this’ll do the job!) Final verdict? 5 stars + seal of approval in the context of Snow-White. (As a stand-alone, it loses some of its charm – for such purposes, consider this 4 stars instead.)
Endzeitgeist out.