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Michael Allen
Mini-Dungeon #060: The Unquenched Thirst
For 4-5 PCs of level 3
The tiny isle of Sandspit is a favorite place to maroon recalcitrant shipmates, for across the bay, the headland falls are visible to castaways. Wicked currents prevent escape from Sandspit, and the unfortunates discarded there slowly die of thirst in sight of the lifegiving waters. One such piece of tortured flotsam was Captain Staid Merrik, who rose as a wight and walked under the currents to reach the cup of life long denied. The foul magic of undeath clinging to Merrik ripped the sustenance out of the waters at the base of the falls, and as long as Merrik’s shade resides in a cave behind them, will continue to do so, to the detriment of creatures native to the headland, or watering parties from passing vessels.
Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.
$0.99
1 review for Mini-Dungeon #060: The Unquenched Thirst
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An Endzeitgeist.com review
This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.
Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!
This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.
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Still here?
All right!
This mini-dungeon is a wilderness sidetrek on an island known for stranding folks, where orc watering parties have turned undead, deadly rapids drag towards the cascade that hides a cave; enchanted water, a kawa akago,, the very rocks thirsting for blood – from leshies to all terrain features, the misery and death that has haunted this place is evident, sharply contrasting its dangerous nature with the per se pretty idyllic map for a relatively dark and interesting, if slightly unfocused cursed region.
Conclusion:
Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and surprisingly good for such an inexpensive pdf. This time around, we get not jpgs or player-friendly versions, which is a down-side, particularly considering how good this map is.
Michael Allen provides a region the PCs can happen upon that should be considered to be pretty fun, unconventional wilderness set-piece. The theme of nature as mystic, hostile, makes for a cool change of pace and I like very much how this works. personally, I think the leitmotif could be slightly stronger and focused, but I’m complaining at a high level here. My final verdict will clock in at 4.5 stars, rounded down for the purpose of this platform, but only by a tiny margin.
Endzeitgeist out.