For 4-6 PCs of Levels 10-11
Followers of earth deities literally worship the ground they walk on and have always built below-ground shrines. A school of four gnome mages called the Earth Barons was no exception, constructing one such holy place where a desert met a range of rocky hills. Recently however, the mages were wiped out when a visiting dignitary turned out to be a suicide assassin that broke a fully-charged staff of power in their midst. The PCs find the unsealed capstone to the shrine as they are on another journey. The recent event isn’t yet common knowledge, and the temple is unused; therefore, despite the guardians, a brave party might be able to discover two valuable items.
Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.
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An Endzeitgeist.com review
This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf.
Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!
This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.
The PCs find a capstone that opens to a dome that once housed a cabal of gnomish earth elementalists, now obliterated by a staff of power’s breaking by a fanatical adversary. Now rather awesome, the dungeon does sport moving teleportation vortexes as well as deadly, cool golems and earth-themed adversaries, often with interesting reskins to add a further sense of unique identity.
Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and surprisingly good for such an inexpensive pdf, but there is no key-less version of the map to print out and hand to your players.
Stephen Yeardley delivers a concise, golem/earth-themed mini-dungeon with some pretty unique minor hazards – the keys, destruction etc. – all concisely-presented and surprisingly detailed for such a small pdf. Well worth a final verdict of 4.5 stars, rounded up to 5.
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