Justin Andrew Mason

Mini-Dungeon #004: Summoner’s Remorse

(1 customer review)

For 4-6 PCs of Levels 5-6

The ruins of a temple are located in a nearby forest. Long ago abandoned by its original priests, an evil cult of sorcerers has taken up residence and begun kidnapping denizens from nearby villages. Local authorities are desperate for assistance and offering a 5,000 gp reward to thwart the cult’s nefarious activities.

Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


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1 review for Mini-Dungeon #004: Summoner’s Remorse

1-1 of 1 review
  1. An Endzeitgeist.com review

    This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf.

    Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!

    This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.

    Still here?
    All right!

    Okay, so recently, villagers have been kidnapped by a nefarious cult, HEL-bent (haha) on rescuing a dark naga from the limbo of HEL via terrible human sacrifice. The mini-dungeon kicks off by a maddened villager slitting his throat in front of the PCs, thus conjuring forth scarab swarms – 3 scarab stones need to be destroyed in the complex to thwart the scarab swarm-controlling cult in a surprisingly atmospheric, dark module that has an atmosphere I did not expect to see in this series.

    Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and surprisingly good for such an inexpensive pdf, but there is no key-less version of the map to print out and hand to your players.

    Justin Andrew Mason pushes the boundaries of the series in this module, providing a rather atmospheric, awesome mini-dungeon for your perusal – from cool adversaries to nasty atmosphere, solid challenges and a sense of urgency, this one delivers more than a file of its length conceivably has a right to – excellent job, well worth 5 stars + seal of approval.

    Endzeitgeist out.

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