Justin Andrew Mason

Mini-Dungeon IWG05: The White Wyrm Awakens


(1 customer review)

An Into the Wintery Gale Mini-Dungeon adventure for four to six PCs of levels 13-14.

This mini-dungeon is intended for use with the Into the Wintery Gale: Wrath of the Jötunn Adventure Path, but may also be run as a standalone quest.

In this encounter the adventurers have met the Hvíturiddare “White Riders” clan of Vikmordere and witnessed their unusual practice of riding into battle on the backs of gargantuan winter wyrms. When the party earns the trust of the White Riders, the clan reveals to them that only very special wyrms can become mounts, and even then only with the use of wyrmreins. These particular creatures only appear within an ancient holy shrine located in the northern mountains—a sacred place known to them as the “Ormurhellinum.”

Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.  

Original price was: $1.99.Current price is: $0.99.

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1 review for Mini-Dungeon IWG05: The White Wyrm Awakens

5.0 Rating
1-1 of 1 review
  1. An review

    This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to’s shop and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.

    Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Additionally, it should be noted that this is intended for use in conjunction with the upcoming “Into the Wintery Gale”-saga.

    This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.



    Still here?

    All right!

    The adventurers have met the Hvíturiddare, the riders of winter wyrms – and the Vikmordere, trusting the PCs, reveal that not all are worthy to ride these magnificent beasts into battle…nor are all wyrms capable of becoming mounts, even with the wyrmreins – hence, the PCs are guided to Ormurhellinum – in this sanctuary, the PCs have to collect magical ice shards while besieged by winter wyrmlings – only to finally enter the sanctum, where a full-blown winter wyrm will attack – taking the wyrmreins item, the PCs will have to mount the raging beast and stay on it, while it tries to squash them – only the bravest of heroes will triumph – but have a superbly powerful mount while the reins are in place…


    Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and surprisingly good for such an inexpensive pdf, but there is no key-less version of the map to print out and hand to your players. The pdf does sport one nice piece of original full-color art – kudos!

    Justin Andrew Mason’s fifth mini-dungeon for ITWG is friggin’ AWESOME. High-concepts, awesome benefit, evocative culture and dungeon – superb. 5 stars + seal of approval, given sans any hesitation.

    Endzeitgeist out.

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