An Into the Wintery Gale Mini-Dungeon adventure for four to six PCs of levels 11-12.
This mini-dungeon is intended for use with the Into the Wintery Gale: Wrath of the Jötunn Adventure Path, but may also be run as a standalone quest.
In this adventure the party is seeking information about an ancient artifact known as the Sorrow’s Snekkja. Vikmordere legends suggest that it can be used to quell the evil which dwells within Serpent Lake, but provides few hints of its form or whereabouts.
Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.
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Justin Andrew Mason
(verified owner) – July 27, 2016
An Endzeitgeist.com review
This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.
Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Additionally, it should be noted that this is intended for use in conjunction with the upcoming “Into the Wintery Gale”-saga.
This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.
Sorrow’s Snekkja may be the key to quenching the evil slumbering within Serpent Lake – unfortunately, the most reliable source who may know about this elusive item would be the well-known skald Boddi Boddason, whose last known destination was the crypt of a forgotten jarl – hence, the pdf are off to examine exactly this complex – and the PCs indeed find it…and the hints of Boddi’s presence, drawing them further and further into the complex, only to find a makeshift office…and the skald deceased…but thankfully, his journal does provide a hint…but the PCs will have to escape the powerful aptrgangrs that stand guard within these confines – and yes, the combat here can be avoided, the curse broken – if the PCs are well-versed and smart enough to realize the option…
Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and surprisingly good for such an inexpensive pdf, but there is no key-less version of the map to print out and hand to your players. The pdf does sport one nice piece of original full-color art – kudos!
Justin Andrew Mason’s fourth mini-dungeon does it right: We have a great, flavorful build-up; evocative read-aloud text…and non-combat means to resolve the danger. Traps and even a bit of investigation set-up (optional) are provided – this is great and makes the formula work in spite of its brevity. My final verdict is 5 stars.
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