Grant Simpson

Mini-Dungeon #211: Chill in the Air

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Rated 5.00 out of 5 based on 4 customer ratings
(4 customer reviews)

Mini-Dungeon for 4–5 characters of levels 8–10 

If Kemlek, immortal chosen of the winter wind, remains unopposed, a Chill in the Air will remain but the first sign of a dire cold that consumes all it touches…  

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Mini-Dungeon for 4–5 characters of levels 8–10 

A fierce winter storm has torn down from the mountains and spilled across the swath of plains villages below, unleashing frigid, howling winds. The sheer volume of swirling snow is unusual for the region, but especially so for this time of year: spring. 

It is not solely the drop in temperatures, but also the hushed whispers among the elders that send shivers down the spine of any who dare inquire, for they speak of Kemlek, immortal chosen of the winter wind, returned once more to the land of the living to bring winter unending.  

If the immortal champion remains unopposed, undefeated, a Chill in the Air will remain but the first sign of a dire cold that consumes all it touches…  

Mini-Dungeons are short, setting-agnostic adventures for 5th Edition which can be easily inserted anywhere in your campaign.  

  • Mini-Dungeon PDF  
  • GM Map  
  • Player Map  
  • VTT Maps 

 

 

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4 reviews for Mini-Dungeon #211: Chill in the Air

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