Justin Andrew Mason

New Year’s Eve Mini-Dungeon: The Temporal Clock Tower

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(2 customer reviews)

HAPPY NEW YEAR’S EVE!

A New Year’s Eve 5th Edition Mini-Dungeon adventure for 4-5 PCs of Levels 8-9

A mysterious obsidian obelisk has appeared on the outskirts of the kingdom, and in its wake, unusual temporal effects have begun to affect the surrounding countryside and nearby villages. Pockets of “increased time passage” have been accelerating the aging process of creatures and structures. Those affected, sometimes age only by a few years, and other times are aged to ruin, decay, and dust.

The range of the effects seems to be expanding, and panic among the locals has prompted mass migrations as villagers flee from the tower’s curse.

The adventurers have been conscripted by local authorities to investigate the tower and put an end to the weird effects surrounding it. As a reward, they are offered both 50,000 gp and deeded ownership of a five-mile swath of land that surrounds the tower’s location.

Holiday Mini-Dungeons are four-page adventures for 5th Edition which are setting-agnostic, easily inserted anywhere in your campaign, and feature a specific holiday to be celebrated by both the party and your gaming group!

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2 reviews for New Year’s Eve Mini-Dungeon: The Temporal Clock Tower

4.0 Rating
1-2 of 2 reviews
  1. I’m going to be running this for my group a day or so before new years, but I’m a little confused. It doesn’t appear that there is any description of the floors aside from the monsters they have to fight on it. Am I missing something, or am I meant to create the content of each floor?

    (0) (0)
  2. Ran this for a one-shot night on December 30 and my players and I had a blast. The time mechanics were fun without being overly complex or confusing, and the monster stat blocks had enough constructs to be thematically on-point but enough non-constructs to add variety to abilities and immunities. (Note: The built-in link for the 5th floor doesn’t work but it’s just a quick spelling fix from “chull” to “chuul.”) The multi-floor format made it easy to adjust the number of encounters for time, though I absolutely recommend making sure your players visit the 3rd floor. I used D&D Beyond to run/track the encounters but it didn’t have the suggested monster to stat the final boss, so I used a (slightly nerfed) beholder instead (aka a sci-fi disco ball with constantly-shifting square eyes) for New Year’s flavor. Easy to run, excellent flavor, well-written and versatile—what’s not to love?

    (0) (0)
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