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Stephen Yeardley
Mini-Dungeon #053: Ne’er Trust The White Wolf’s Tameness
Rated 5.00 out of 5 based on 2 customer ratings
(2 customer reviews)
A 5th Edition Mini-Dungeon for 4-6 PCs of Levels 6-7
A teleport brings the party to a crossroads: floors, ceilings and corridor corners glow red; elsewhere pulses a soft white light. Everything is ceramic. The ceiling has 4 hollows: a circle, square, cross, and triangle. Experienced travelers call this place “The White Wolf”; these are “The Wolf’s Eyes”.
Mini-Dungeons are single page, double sided adventures for Dungeons & Dragons 5th Edition which are setting agnostic and are easily inserted anywhere in your campaign.
$1.99
Category: Mini-Dungeons
Mini-Dungeons
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2 reviews for Mini-Dungeon #053: Ne’er Trust The White Wolf’s Tameness
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This dungeon was a lot of fun to run. My players figured out how to outsmart the traps too quickly, thanks to some items I gave them, but we all enjoyed it nonetheless.
An Endzeitgeist.com review
This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Big plus: This mini-dungeon comes with a key-less .tif player map as well as a high-res GM map for VTT-use – kudos!
Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!
This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.
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Still here?
All right!
This mini-dungeon can be run as a sequel to “Look not with Thine Eyes, but Thine Mind”, but works just as well on its own. The PCs continue their descent into the bowels of the earth, teleporting into a lethal trap, where multiple, deadly guardians must be bested to escape the “Wolf’s Eyes” – a kind of guarded teleport trap. “Everything is ceramic”, the module states – which is cool. I’m less enamored with “relevant check DC 10” – looks like a conversion relic to me.
Free of this challenging gauntlet of rooms and its powerful golems and swarms, the PCs have to make their way through the lethal traps of “the wolf’s jaw” – and from here on out, things only get more foreboding, as remnants of horrific fates, 4 random encounters you may or may not use, and a terribly injured group of adventurers speak of worse things awaiting in “the wolf’s mind” – a part of the complex where the way leads further below. The 5E-version also comes with a rather cool creature, the Iron Lector – neat!
Conclusion:
Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and decent, and the inclusion of a key-less map and VTT-capable options is a big plus for me.
Stephen Yeardley sports a nice quasi-puzzle, some challenging traps and foes and a thematically concise and interesting mini-dungeon here. No complaints, well worth getting – 5 stars, and the 5E-bonus critter makes for a cool added bonus. Once again, I cannot comment on who has done the conversion here.
Endzeitgeist out.