Drow Houses of Holoth (Hopeholme)
Before the fall, Holoth stood as a monument to arcane might, divine cruelty, and intricate political webs. Its noble houses competed for dominance under the ever-watchful eyes of Naraneus, the Spider Queen. In time, however, that age of tradition and power finally came to an end — brought down by the destruction of Tolgorith Tower and, ultimately, the arrival of the Coalition. Holoth is no more. In its aftermath, Hopeholme has risen — a shattered city under foreign control.
Even so, something still endures within the ruins. In fact, the noble houses that once ruled Holoth have not vanished entirely. Instead, some have splintered, while others have evolved over time. For the drow of Hopeholme, these houses are no longer simply symbols of heritage. Rather, they have become tools — reshaped and repurposed for resistance, survival, or surrender.
Drow Houses: Active, Disbanded, & Destroyed
House | Status | Known For | Current Role |
Darzijon | Active | Culture, tradition, spiritual legacy | Secret resistance through cultural preservation |
Zavare | Active | Military strength and discipline | Public peacekeepers, silent rebels |
Maljuvante | Active | Bureaucracy and scientific planning | Master manipulators of policy and progress |
Toula-Rysowal | Active | Agriculture and infernal pacts | Devil-led house that controls food distribution |
Verlan | Active | Espionage and coded communication | Hidden intelligence network |
Sceawere | Active | Faith, deception, stealth | Spiritual camouflage and divine trickery |
Illudere | Active | Arcane survival and reform | Unofficial arcane order forming new magical traditions |
Micarlin | Scattered | Minor historical influence | Survivors in hiding without political presence |
Umbravayne | Disbanded | Arcane secrecy | Lost after the collapse, members scattered |
Misraria | Destroyed | Cruelty and dominance | Eradicated during the civil war |
Velmouch | Destroyed | Alchemy and treachery | Annihilated; rumored hidden vaults may remain |
Gullion | Destroyed? | Ruling house and divine power | Collapsed with Tolgorith Tower |
Zephroth | Destroyed | Devout allies of House Gullion | Fell alongside their divine patrons |
Xarenrae | Destroyed | Divine experimentation | Lost after Naraneus’s betrayal |
Invidious | Destroyed | Shadow magic and assassination | Eliminated by combined enemies and betrayal |
ACTIVE DROW HOUSES

House Darzijon
Preservers of Soul and Art
Themes: Heritage, creativity, subtle rebellion
Known For: Reviving drow identity under occupation
Born from the remnants of many elder houses, Darzijon acts as the cultural conscience of Hopeholme. Today, its members collect art, tell old stories, and teach lost traditions — all while nurturing quiet rebellion in the minds of young drow. On the surface, they appear compliant in order to survive. Behind that mask, however, they guard their people’s identity and quietly prepare to outlast the Coalition.
Player Hook: If your character values history, creativity, or subtle subversion, Darzijon offers a place to protect the past while shaping the future.

House Zavare
Soldiers Without a War
Themes: Discipline, silence, strategic defiance
Known For: Being the most visibly organized and still-functioning military force
Once elite enforcers of House Gullion, Zavare withdrew rather than be destroyed in the fall. Since then, they have maintained the illusion of cooperation — organizing patrols, training guards, and enforcing peace. Beneath that calm exterior, however, Zavare quietly prepares behind closed doors for the moment Hopeholme can rise again.
Player Hook: Fighters, monks, or tacticians who value quiet strength will find purpose here. Loyalty, not loud rebellion, is Zavare’s true weapon.

House Maljuvante
Bureaucrats of Survival
Themes: Logic, efficiency, policy
Known For: Turning red tape into a weapon
Forged from the merger of Houses Maldune and Uvaine, Maljuvante thrives on structure. In fact, they manage essential services, craft equipment, and rewrite laws in their favor — often outwitting Coalition edicts with cold precision. Furthermore, while they avoid direct rebellion, their influence grows steadily, one quiet victory at a time.
Player Hook: Ideal for wizards, artificers, or characters who love using intellect to win. Maljuvante is perfect for players who fight with contracts, tools, or clever loopholes.

House Toula-Rysowal
The Devil’s Gardeners
Themes: Trade, temptation, secret deals
Known For: Providing most of the city’s food — at a cost
Led in secret by the erinyes Loppuunmyyda, this house manipulates both the Coalition and drow society through food control. On the surface, they appear publicly generous; behind the scenes, however, they are privately ruthless. Toula-Rysowal ensures loyalty through stomachs and secrets. As a result, every alliance they form ultimately benefits the erinyes’s infernal goals.
Player Hook: If you enjoy playing double agents, charming devils, or merchants with more power than they seem, this house offers rich opportunities for intrigue.

House Verlan
Shadows Within Shadows
Themes: Secrecy, infiltration, survival
Known For: Unseen networks and encoded resistance
Formed from spies and informants presumed dead during the fall, Verlan has re-emerged as a whisper network spanning Hopeholme. To avoid detection, they communicate in altered sign language and coded graffiti, evading both Coalition patrols and rival drow. Ultimately, they believe the only path to victory lies in misdirection, manipulation, and the unseen blade.
Player Hook: Rogues, illusionists, and spies thrive here. If your character lives by secrets and views every interaction as a game of wits, this is your home.

House Sceawere
Faith in Shadow
Themes: Stealth, subversion, spiritual camouflage
Known For: Melding religion with guerrilla resistance tactics
Sceawere is a house of lost faith reimagined. Its members cloak their devotions in shadow — not to Naraneus, but rather to forgotten or forbidden truths. From there, they use divine magic subtly, channeling their faith into stealthy miracles and protective rites. In doing so, they bend religion to survive, blurring the lines between priest and spy.
Player Hook: If you want to explore divine power as a tool of subversion, Sceawere invites you to turn prayer into protest.

House Illudere
Arcane Survivors and Seekers
Themes: Magical identity, growth, independence
Known For: Rebuilding drow arcane traditions outside of formal schooling
Once mocked or hunted for their talents, the casters of House Illudere have bonded through shared rejection. Since then, they have sought magical knowledge, new spell traditions, and arcane freedom — all while carefully remaining just out of reach of the Coalition’s oversight.
Player Hook: Wizards, sorcerers, and magical misfits who want to create something new from the ashes of the old will find purpose here.
Choosing Your Drow House
Your chosen house defines more than your starting bonuses — ultimately, it shapes how you interact with Hopeholme, the Coalition, and your fellow drow.
- Want to fight back through training and vigilance? Join Zavare.
- Prefer subtle sabotage under a mask of culture? Choose Darzijon.
- Ready to manipulate systems and invent your way out? Go with Maljuvante.
- Eager to serve hidden devils and rise through pacts? Swear yourself to Toula-Rysowal.
- Love shadows, secrets, and subversion? Pledge to Verlan.
- Believe faith can be a weapon cloaked in shadows? Stand with Sceawere.
- Craving arcane power and identity? Join the rebirth of Illudere.
Moreover, each House offers not only roleplay depth, but mechanical options — including unique House Abilities and House Features, all tied to a growing House Affiliation Score that steadily unlocks more power as you rise.
Rise of the Drow: After the Fall 🕷️
The City Has Fallen — Will You Rebuild, Rebel, or Rule?
The mighty drow city of Holoth lies in ruin, its elegant towers shattered, its streets filled with conflict and opportunity. The Coalition’s brutal occupation tightens its grip, but beneath the watchful eyes of their guards, power shifts in the shadows.
You are drow. Now is your chance to take the power back.