Drow Houses of Holoth

Drow Houses of Holoth (Hopeholme)

Before the fall, Holoth stood as a monument to arcane might, divine cruelty, and intricate political webs. Its noble houses competed for dominance under the ever-watchful eyes of Naraneus, the Spider Queen. In time, however, that age of tradition and power finally came to an end — brought down by the destruction of Tolgorith Tower and, ultimately, the arrival of the Coalition. Holoth is no more. In its aftermath, Hopeholme has risen — a shattered city under foreign control.

Even so, something still endures within the ruins. In fact, the noble houses that once ruled Holoth have not vanished entirely. Instead, some have splintered, while others have evolved over time. For the drow of Hopeholme, these houses are no longer simply symbols of heritage. Rather, they have become tools — reshaped and repurposed for resistance, survival, or surrender.

Drow Houses: Active, Disbanded, & Destroyed

HouseStatusKnown ForCurrent Role
DarzijonActiveCulture, tradition, spiritual legacySecret resistance through cultural preservation
ZavareActiveMilitary strength and disciplinePublic peacekeepers, silent rebels
MaljuvanteActiveBureaucracy and scientific planningMaster manipulators of policy and progress
Toula-RysowalActiveAgriculture and infernal pactsDevil-led house that controls food distribution
VerlanActiveEspionage and coded communicationHidden intelligence network
SceawereActiveFaith, deception, stealthSpiritual camouflage and divine trickery
IlludereActiveArcane survival and reformUnofficial arcane order forming new magical traditions
MicarlinScatteredMinor historical influenceSurvivors in hiding without political presence
UmbravayneDisbandedArcane secrecyLost after the collapse, members scattered
MisrariaDestroyedCruelty and dominanceEradicated during the civil war
VelmouchDestroyedAlchemy and treacheryAnnihilated; rumored hidden vaults may remain
GullionDestroyed?Ruling house and divine powerCollapsed with Tolgorith Tower
ZephrothDestroyedDevout allies of House GullionFell alongside their divine patrons
XarenraeDestroyedDivine experimentationLost after Naraneus’s betrayal
InvidiousDestroyedShadow magic and assassinationEliminated by combined enemies and betrayal

ACTIVE DROW HOUSES

House Darzijon

Preservers of Soul and Art

Themes: Heritage, creativity, subtle rebellion
Known For: Reviving drow identity under occupation

Born from the remnants of many elder houses, Darzijon acts as the cultural conscience of Hopeholme. Today, its members collect art, tell old stories, and teach lost traditions — all while nurturing quiet rebellion in the minds of young drow. On the surface, they appear compliant in order to survive. Behind that mask, however, they guard their people’s identity and quietly prepare to outlast the Coalition.

Player Hook: If your character values history, creativity, or subtle subversion, Darzijon offers a place to protect the past while shaping the future.

House Zavare

Soldiers Without a War

Themes: Discipline, silence, strategic defiance
Known For: Being the most visibly organized and still-functioning military force

Once elite enforcers of House Gullion, Zavare withdrew rather than be destroyed in the fall. Since then, they have maintained the illusion of cooperation — organizing patrols, training guards, and enforcing peace. Beneath that calm exterior, however, Zavare quietly prepares behind closed doors for the moment Hopeholme can rise again.

Player Hook: Fighters, monks, or tacticians who value quiet strength will find purpose here. Loyalty, not loud rebellion, is Zavare’s true weapon.

House Maljuvante

Bureaucrats of Survival

Themes: Logic, efficiency, policy
Known For: Turning red tape into a weapon

Forged from the merger of Houses Maldune and Uvaine, Maljuvante thrives on structure. In fact, they manage essential services, craft equipment, and rewrite laws in their favor — often outwitting Coalition edicts with cold precision. Furthermore, while they avoid direct rebellion, their influence grows steadily, one quiet victory at a time.

Player Hook: Ideal for wizards, artificers, or characters who love using intellect to win. Maljuvante is perfect for players who fight with contracts, tools, or clever loopholes.

House Toula-Rysowal

The Devil’s Gardeners

Themes: Trade, temptation, secret deals
Known For: Providing most of the city’s food — at a cost

Led in secret by the erinyes Loppuunmyyda, this house manipulates both the Coalition and drow society through food control. On the surface, they appear publicly generous; behind the scenes, however, they are privately ruthless. Toula-Rysowal ensures loyalty through stomachs and secrets. As a result, every alliance they form ultimately benefits the erinyes’s infernal goals.

Player Hook: If you enjoy playing double agents, charming devils, or merchants with more power than they seem, this house offers rich opportunities for intrigue.

House Verlan

Shadows Within Shadows

Themes: Secrecy, infiltration, survival
Known For: Unseen networks and encoded resistance

Formed from spies and informants presumed dead during the fall, Verlan has re-emerged as a whisper network spanning Hopeholme. To avoid detection, they communicate in altered sign language and coded graffiti, evading both Coalition patrols and rival drow. Ultimately, they believe the only path to victory lies in misdirection, manipulation, and the unseen blade.

Player Hook: Rogues, illusionists, and spies thrive here. If your character lives by secrets and views every interaction as a game of wits, this is your home.

House Sceawere

Faith in Shadow

Themes: Stealth, subversion, spiritual camouflage
Known For: Melding religion with guerrilla resistance tactics

Sceawere is a house of lost faith reimagined. Its members cloak their devotions in shadow — not to Naraneus, but rather to forgotten or forbidden truths. From there, they use divine magic subtly, channeling their faith into stealthy miracles and protective rites. In doing so, they bend religion to survive, blurring the lines between priest and spy.

Player Hook: If you want to explore divine power as a tool of subversion, Sceawere invites you to turn prayer into protest.

House Illudere

Arcane Survivors and Seekers

Themes: Magical identity, growth, independence
Known For: Rebuilding drow arcane traditions outside of formal schooling

Once mocked or hunted for their talents, the casters of House Illudere have bonded through shared rejection. Since then, they have sought magical knowledge, new spell traditions, and arcane freedom — all while carefully remaining just out of reach of the Coalition’s oversight.

Player Hook: Wizards, sorcerers, and magical misfits who want to create something new from the ashes of the old will find purpose here.

Choosing Your Drow House

Your chosen house defines more than your starting bonuses — ultimately, it shapes how you interact with Hopeholme, the Coalition, and your fellow drow.

  • Want to fight back through training and vigilance? Join Zavare.
  • Prefer subtle sabotage under a mask of culture? Choose Darzijon.
  • Ready to manipulate systems and invent your way out? Go with Maljuvante.
  • Eager to serve hidden devils and rise through pacts? Swear yourself to Toula-Rysowal.
  • Love shadows, secrets, and subversion? Pledge to Verlan.
  • Believe faith can be a weapon cloaked in shadows? Stand with Sceawere.
  • Craving arcane power and identity? Join the rebirth of Illudere.

Moreover, each House offers not only roleplay depth, but mechanical options — including unique House Abilities and House Features, all tied to a growing House Affiliation Score that steadily unlocks more power as you rise.

Rise of the Drow: After the Fall 🕷️

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