After two years of away missions, we’ve just released Earl Grey, Hot. A bit of a parody paying homage to my favorite show of all time. Special thanks to Michael Allen and Colin Stricklin our fearless authors, Len O’Grady whose art is legendary, Justin Andrew Mason for cranking out some of the best cartography I’ve […]
DELVE DEEPER. RISE OF THE DROW BUY RISE OF THE DROW PDF Nearly a decade in the making, Rise of the Drow is the most detailed underground adventure & setting book ever published. 5th Edition compatible, 552 pages Underworld Adventure & Setting Levels 1-15 (16-20 with exploration) GET RISE OF THE DROW PDF + PREORDER […]
Mother May’al is one of the high priests of Vasi, once numbering 92 in number. She is an ancient being, infused with the essence of Vasi, the water goddess, over one-thousand years ago and now exists only to serve her goddess and bring water and life to the world of Aventyr. She has sworn an oath to her goddess […]
Formed 15 years ago from the remnants of two warring Baevonian tribes, Trulla’s Trovers are a semi-chaotic group of opportunists, tomb raiders, and vagabonds. However, they are not fully chaotic nor evil, there is a structure to their group and a natural order to things that makes leadership and daily life more than palatable in the wilderness, in […]
Water, the one element required for life to survive and thrive; Paladins who have taken the Oath of Water understand this one universal fact and strive to bring life to barren wastelands. They are the first to brave the lifeless environs of the world and thus followed and supported by many, from all walks of […]
An Aventyr Adventure location for characters of any level. Long ago, Vasi, the water goddess was blessed with a divine gift, born of Grekian ingenuity and Vasian faith. Built by her fervent followers, a world-clock running solely on water, ran for generations. Four wells, each holding a gate to the Elemental Plane of Water, fed the clock and kept the gears turning, […]
This Avenytr Adventures location is for characters of any level. Located on the southwest side of the Baevonian Mountains, the Gate of Bones, sometimes known as “the Boneyard” is one of three gates holding Baevonia Pass. Securing the path up the mountain to Baevonia Pass on one side and staving off the wilds of the K’naghi Savannah and the roaming hordes of undead from Valindar on the […]
Mercuria, the Luck Goddess Titles Lady Luck, Clover of Creation, Fickle Fortune, Serendipity’s Smile Home Aventyr, currently in the Disputed Territories Alignment Chaotic Neutral (deity), CN, CG, N (clergy) Portfolio Luck, games of chance, freedom, balance through chaos Worshippers Swashbucklers, gamblers, daredevils, adventurers, bards Domain Luck Favored Weapon Luck Blade History The moment the […]
Baevonia Pass is a rocky northeast-southeasterly road with steep slopes and crags looming on both sides. There are three Baevonian strongholds that protect the pass from Chonians, orc hordes, and the dead from Valindar. Each of the strongholds charges a toll to pass; a tax is also imposed on all goods bought or sold within the confines […]
AAW Games announces Map of the Month, a new monthly service providing tabletop gaming enthusiasts with a brand new, vinyl battle map for use in any tabletop miniatures or roleplaying game. These beautiful vinyl battle maps are being designed by award-winning mapmaker Tommi Salama, printed by Gale Force Nine™ (Dungeons & Dragons™, Star Trek™, Firefly™ game […]
An Aventyr Adventures location for characters of any level. General Glatmoor and the Baevonian army have set up a large encampment about 30 miles north of Lake Chonia in preparation for a final assault on the Chonians. The Baevonian force is currently comprised of 500 soldiers, 100 cavalry riding Chonian horses, 20 high-ranking Horntusk orcs, 10 high-ranking officials, and General Glatmoor. The general is known as “The Impounder” for his […]
An Aventyr Adventure Location for four to six characters of levels 2-3 The peaceful followers of the water goddess Vasi did not know they would become caretakers to a basilisk upon moving into this blessed grotto. Will the characters heed the warnings to stay away or slay the beast that protects the faithful?
Born of a single drop from the Elemental Plane of Water, Vasi came to Aventyr by sheer luck when the original four elementals collided in the vast empty abyss of space. Unaware of her true power and acting only of universal impulse, Vasi embraced earth, fire, and air, to create the fresh water with which to […]
Beldam of Stygian Glade is an adventure location and scenario for four to six characters of levels 4-7 In a deep, dark forest there lives an old witch named Nayowayown who, long ago, was a very healthy and levelheaded young woman. In the early days, when war came to the forest village, the woman’s husband and his forces tried […]
Where exactly is Former Chonia on the Aventyr world map? Here’s a shot-by-shot zoom out showing where the Disputed Territories and Former Chonia are located in relation to the rest of the world.
In a land as vast and mysterious as Aventyr, there are so many places to explore, cultures to absorb, and people to meet, we can’t explore them all. We need your guiding hand to help us explore new lands together. Where would you like Aventyr Adventures to go next? What part of the world would […]
Y’Quenar, Pillars of the Planes An Aventyr Adventure for four to six characters of 2nd-3rd level Pillars of the Planes is a Chonian nickname for Y’Quenar, a planar temple dedicated to the far-reaching pantheon of multiverse deities. This temple was constructed and imbued with planar energies by the ancient Grekians who once lived in the city of Grekia, the current location of Lake Chonia. The Grekians were not […]
An adventure location, based in the Aventyr campaign setting but usable in any game system or setting. K’Tarik was once the site of a celestial gateway, ages before humans evolved on this planet. Adjacent to the gateway is the Pillar of the Planes, a strange temple and planar powerhouse added by the Grekians during their reign.
A short scenario for four to six characters of levels 2-3, 4-5, or 6-7 The Gukvig tribe, a family of four ogres, are always struggling to keep themselves fed. The once plentiful appropriately-named Ogre Canyon has become more of a death trap as of late. “Bad Chonian come to live on hill. Eat all good food! Now, we […]