
“Vethin’s Hold can’t be as bad as people make out, can it? What’s it really like?”
“Vethin’s Hold can’t be as bad as people make out, can it? What’s it really like?”
The demand for an Underworld-specific prologue that leads into Rise of the Drow proper has grown to the point we can no longer deny this project needs to happen! As a first step toward developing the Stoneholme trilogy into a polished setting and adventure on par with RotDCE, here’s a collection of vocab terms to aid writers in keeping to the tone of the setting. None of this is set in stone (sorry), but it can serve as the beginnings of a design bible for the project, for those interested in writing for roleplaying games.
Interjected amongst these terms are relevant notes regarding design and development that might pique the interest of readers, give some insight into the development process, and are useful for writers to keep in mind!
To help you plan out your campaign and provide ongoing support for Rise of the Drow: Collector’s Edition, we’ve created this outline and flowchart. It presents ways to navigate through the Rise of the Drow prologue (included in the collector’s edition) and the alternate prologue, the Stoneholme Trilogy.
This flowchart will put the intended outline of the adventure’s campaign arc into perspective. It is also a concise bit of GM advice for running Rise of the Drow that helps track experience “gaps” inherent to a sandbox campaign. Note: This post contains spoilers, if you are a player you’ll want to stop reading here and instead send this post to your GM!
Continue reading From Script to Sandbox: A Rise of the Drow Outline
As noted on page 85 of Rise of the Drow: Collector’s Edition (RotDCE), the Stoneholme trilogy of adventures could serve as an alternate means of embarking on the campaign to thwart the drow in the Underworld. Follow us on Discord and Twitter to stay up to date on promotions and discounts that you can use to pick up the Stoneholme trilogy, or any of our products for your campaign!
Herein is a brief outline of the Stoneholme trilogy, as well as a few key inclusions the GM can make to tie into the plot of Rise of the Drow. The Rise of the Drow: Campaign Primer also serves to introduce players to the Underworld, providing them context for playing in the ancient dwarven city. Read no further if you want to avoid spoilers. Continue reading Rise of the Drow Alternate Prologue: The Stoneholme Trilogy